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/external/skia/tests/sksl/shared/
DOutParams.metal4 struct Uniforms {
14 void out_half_vh(Uniforms _uniforms, thread float& v);
15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread float& h) {
20 void out_half2_vh2(Uniforms _uniforms, thread float2& v);
21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread float2& h2) {
26 void out_half3_vh3(Uniforms _uniforms, thread float3& v);
27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread float3& h3) {
32 void out_half4_vh4(Uniforms _uniforms, thread float4& v);
33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread float4& h4) {
38 void out_half_vh(Uniforms _uniforms, thread float& v);
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DOutParamsNoInline.metal4 struct Uniforms {
14 void out_half_vh(Uniforms _uniforms, thread float& v);
15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread float& h) {
20 void out_half2_vh2(Uniforms _uniforms, thread float2& v);
21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread float2& h2) {
26 void out_half3_vh3(Uniforms _uniforms, thread float3& v);
27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread float3& h3) {
32 void out_half4_vh4(Uniforms _uniforms, thread float4& v);
33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread float4& h4) {
38 void out_half_vh(Uniforms _uniforms, thread float& v);
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DReturnsValueOnEveryPathES3.metal4 struct Uniforms {
15 bool return_on_both_sides_b(Uniforms _uniforms) {
29 bool for_with_double_sided_conditional_return_b(Uniforms _uniforms) {
34 bool if_else_chain_b(Uniforms _uniforms) {
37 bool conditional_inside_while_loop_b(Uniforms _uniforms) {
64 bool switch_with_all_returns_b(Uniforms _uniforms) {
74 bool switch_only_default_b(Uniforms _uniforms) {
80 bool switch_fallthrough_b(Uniforms _uniforms) {
89 bool switch_fallthrough_twice_b(Uniforms _uniforms) {
97 bool switch_with_break_in_loop_b(Uniforms _uniforms) {
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DCommaSideEffects.metal4 struct Uniforms {
15 void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x);
16 void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread float4& d) {
22 void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x) {
25 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DReturnsValueOnEveryPathES2.metal4 struct Uniforms {
15 bool return_on_both_sides_b(Uniforms _uniforms) {
29 bool for_with_double_sided_conditional_return_b(Uniforms _uniforms) {
34 bool if_else_chain_b(Uniforms _uniforms) {
37 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DUniformArray.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DSwizzleLTRB.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DDeadIfStatement.metal4 struct Uniforms {
14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DStackingVectorCasts.metal4 struct Uniforms {
14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
/external/mesa3d/src/compiler/glsl/
Dgl_nir_link_uniform_blocks.c150 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_blocks_are_compatible()
153 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_blocks_are_compatible()
156 if (a->Uniforms[i].Offset != b->Uniforms[i].Offset) in link_blocks_are_compatible()
160 assert(a->Uniforms[i].Name == NULL); in link_blocks_are_compatible()
161 assert(b->Uniforms[i].Name == NULL); in link_blocks_are_compatible()
197 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
201 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
202 new_block->Uniforms, in link_cross_validate_uniform_block()
203 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block()
475 block->Uniforms = &variables[*variable_index]; in fill_block()
Dlink_uniform_blocks.cpp279 blocks[i].Uniforms = &variables[(*parcel).index]; in process_block_array_leaf()
309 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); in process_block_array_leaf()
509 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) in link_uniform_blocks_are_compatible()
512 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_uniform_blocks_are_compatible()
515 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_uniform_blocks_are_compatible()
549 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block()
553 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block()
554 new_block->Uniforms, in link_cross_validate_uniform_block()
555 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block()
561 &linked_block->Uniforms[i]; in link_cross_validate_uniform_block()
/external/skia/modules/particles/include/
DSkParticleBinding.h30 struct Uniforms;
38 skvm::Uniforms* uniforms, in SkParticleExternalFunction()
47 skvm::Uniforms* fUniforms;
60 skvm::Uniforms*,
/external/skia/tests/
DDSLFPTest.cpp30 template <typename FPClass, typename... Uniforms>
34 Uniforms&&... uniforms) { in test_dsl_fp()
52 FPClass::Make(std::forward<Uniforms>(uniforms)...)); in test_dsl_fp()
/external/skia/tests/sksl/blend/
DBlendClear.metal4 struct Uniforms {
14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DBlendDst.metal4 struct Uniforms {
14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DBlendSrc.metal4 struct Uniforms {
14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
/external/skia/tests/sksl/intrinsics/
DFwidth.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DIsInf.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DIntBitsToFloat.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DDFdy.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DUintBitsToFloat.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DDFdx.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DSqrt.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DIsNan.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
DAsinh.metal4 struct Uniforms {
13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …

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