/external/skia/tests/sksl/shared/ |
D | OutParams.metal | 4 struct Uniforms { 14 void out_half_vh(Uniforms _uniforms, thread float& v); 15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread float& h) { 20 void out_half2_vh2(Uniforms _uniforms, thread float2& v); 21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread float2& h2) { 26 void out_half3_vh3(Uniforms _uniforms, thread float3& v); 27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread float3& h3) { 32 void out_half4_vh4(Uniforms _uniforms, thread float4& v); 33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread float4& h4) { 38 void out_half_vh(Uniforms _uniforms, thread float& v); [all …]
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D | OutParamsNoInline.metal | 4 struct Uniforms { 14 void out_half_vh(Uniforms _uniforms, thread float& v); 15 void _skOutParamHelper0_out_half_vh(Uniforms _uniforms, thread float& h) { 20 void out_half2_vh2(Uniforms _uniforms, thread float2& v); 21 void _skOutParamHelper1_out_half2_vh2(Uniforms _uniforms, thread float2& h2) { 26 void out_half3_vh3(Uniforms _uniforms, thread float3& v); 27 void _skOutParamHelper2_out_half3_vh3(Uniforms _uniforms, thread float3& h3) { 32 void out_half4_vh4(Uniforms _uniforms, thread float4& v); 33 void _skOutParamHelper3_out_half4_vh4(Uniforms _uniforms, thread float4& h4) { 38 void out_half_vh(Uniforms _uniforms, thread float& v); [all …]
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D | ReturnsValueOnEveryPathES3.metal | 4 struct Uniforms { 15 bool return_on_both_sides_b(Uniforms _uniforms) { 29 bool for_with_double_sided_conditional_return_b(Uniforms _uniforms) { 34 bool if_else_chain_b(Uniforms _uniforms) { 37 bool conditional_inside_while_loop_b(Uniforms _uniforms) { 64 bool switch_with_all_returns_b(Uniforms _uniforms) { 74 bool switch_only_default_b(Uniforms _uniforms) { 80 bool switch_fallthrough_b(Uniforms _uniforms) { 89 bool switch_fallthrough_twice_b(Uniforms _uniforms) { 97 bool switch_with_break_in_loop_b(Uniforms _uniforms) { [all …]
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D | CommaSideEffects.metal | 4 struct Uniforms { 15 void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x); 16 void _skOutParamHelper0_setToColorBlack_vh4(Uniforms _uniforms, thread float4& d) { 22 void setToColorBlack_vh4(Uniforms _uniforms, thread float4& x) { 25 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | ReturnsValueOnEveryPathES2.metal | 4 struct Uniforms { 15 bool return_on_both_sides_b(Uniforms _uniforms) { 29 bool for_with_double_sided_conditional_return_b(Uniforms _uniforms) { 34 bool if_else_chain_b(Uniforms _uniforms) { 37 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | UniformArray.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | SwizzleLTRB.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | DeadIfStatement.metal | 4 struct Uniforms { 14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | StackingVectorCasts.metal | 4 struct Uniforms { 14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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/external/mesa3d/src/compiler/glsl/ |
D | gl_nir_link_uniform_blocks.c | 150 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_blocks_are_compatible() 153 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_blocks_are_compatible() 156 if (a->Uniforms[i].Offset != b->Uniforms[i].Offset) in link_blocks_are_compatible() 160 assert(a->Uniforms[i].Name == NULL); in link_blocks_are_compatible() 161 assert(b->Uniforms[i].Name == NULL); in link_blocks_are_compatible() 197 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block() 201 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block() 202 new_block->Uniforms, in link_cross_validate_uniform_block() 203 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block() 475 block->Uniforms = &variables[*variable_index]; in fill_block()
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D | link_uniform_blocks.cpp | 279 blocks[i].Uniforms = &variables[(*parcel).index]; in process_block_array_leaf() 309 (unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms); in process_block_array_leaf() 509 if (strcmp(a->Uniforms[i].Name, b->Uniforms[i].Name) != 0) in link_uniform_blocks_are_compatible() 512 if (a->Uniforms[i].Type != b->Uniforms[i].Type) in link_uniform_blocks_are_compatible() 515 if (a->Uniforms[i].RowMajor != b->Uniforms[i].RowMajor) in link_uniform_blocks_are_compatible() 549 linked_block->Uniforms = ralloc_array(*linked_blocks, in link_cross_validate_uniform_block() 553 memcpy(linked_block->Uniforms, in link_cross_validate_uniform_block() 554 new_block->Uniforms, in link_cross_validate_uniform_block() 555 sizeof(*linked_block->Uniforms) * linked_block->NumUniforms); in link_cross_validate_uniform_block() 561 &linked_block->Uniforms[i]; in link_cross_validate_uniform_block()
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/external/skia/modules/particles/include/ |
D | SkParticleBinding.h | 30 struct Uniforms; 38 skvm::Uniforms* uniforms, in SkParticleExternalFunction() 47 skvm::Uniforms* fUniforms; 60 skvm::Uniforms*,
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/external/skia/tests/ |
D | DSLFPTest.cpp | 30 template <typename FPClass, typename... Uniforms> 34 Uniforms&&... uniforms) { in test_dsl_fp() 52 FPClass::Make(std::forward<Uniforms>(uniforms)...)); in test_dsl_fp()
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/external/skia/tests/sksl/blend/ |
D | BlendClear.metal | 4 struct Uniforms { 14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | BlendDst.metal | 4 struct Uniforms { 14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | BlendSrc.metal | 4 struct Uniforms { 14 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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/external/skia/tests/sksl/intrinsics/ |
D | Fwidth.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | IsInf.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | IntBitsToFloat.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | DFdy.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | UintBitsToFloat.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | DFdx.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | Sqrt.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | IsNan.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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D | Asinh.metal | 4 struct Uniforms { 13 fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], …
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