Searched refs:UnorderedAccessView (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Buffer11.h | 82 d3d11::UnorderedAccessView **uavOut);
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D | Buffer11.cpp | 187 d3d11::UnorderedAccessView **uavOut); 202 std::map<std::pair<unsigned int, unsigned int>, d3d11::UnorderedAccessView> mBufferRawUAVs; 756 d3d11::UnorderedAccessView **uavOut) in getRawUAVRange() 1409 d3d11::UnorderedAccessView **uavOut) in getRawUAV()
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D | ResourceManager11.h | 69 OP(NAME, UnorderedAccessView, ID3D11UnorderedAccessView, D3D11_UNORDERED_ACCESS_VIEW_DESC, \
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D | StateManager11.cpp | 2853 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>( in setTextureForImage() 3701 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncShaderStorageBuffersForShader() 3717 d3d11::UnorderedAccessView *uavPtr = nullptr; in syncShaderStorageBuffersForShader() 3804 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncAtomicCounterBuffersForShader() 3816 d3d11::UnorderedAccessView *uavPtr = nullptr; in syncAtomicCounterBuffersForShader()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 39 UnorderedAccessView = 2 enumerator
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D | ProgramD3D.cpp | 2616 shader->getType(), HLSLRegisterType::UnorderedAccessView, &stubEncoder, uniformMap); in defineUniformBase() 2632 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::UnorderedAccessView, in defineUniformBase() 2920 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView) in assignImageRegisters()
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