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Searched refs:UnorderedAccessView (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.h82 d3d11::UnorderedAccessView **uavOut);
DBuffer11.cpp187 d3d11::UnorderedAccessView **uavOut);
202 std::map<std::pair<unsigned int, unsigned int>, d3d11::UnorderedAccessView> mBufferRawUAVs;
756 d3d11::UnorderedAccessView **uavOut) in getRawUAVRange()
1409 d3d11::UnorderedAccessView **uavOut) in getRawUAV()
DResourceManager11.h69 OP(NAME, UnorderedAccessView, ID3D11UnorderedAccessView, D3D11_UNORDERED_ACCESS_VIEW_DESC, \
DStateManager11.cpp2853 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>( in setTextureForImage()
3701 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncShaderStorageBuffersForShader()
3717 d3d11::UnorderedAccessView *uavPtr = nullptr; in syncShaderStorageBuffersForShader()
3804 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncAtomicCounterBuffersForShader()
3816 d3d11::UnorderedAccessView *uavPtr = nullptr; in syncAtomicCounterBuffersForShader()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h39 UnorderedAccessView = 2 enumerator
DProgramD3D.cpp2616 shader->getType(), HLSLRegisterType::UnorderedAccessView, &stubEncoder, uniformMap); in defineUniformBase()
2632 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::UnorderedAccessView, in defineUniformBase()
2920 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView) in assignImageRegisters()