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Searched refs:UpdateUniformBuffer (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() function
3341 UpdateUniformBuffer(deviceContext, shaderUniformStorage, shaderConstantBuffer); in applyUniformsForShader()
3485 UpdateUniformBuffer(deviceContext, computeUniformStorage, constantBuffer); in applyComputeUniforms()