Searched refs:UseTexImage2D (Results 1 – 4 of 4) sorted by relevance
249 if (nativegl::UseTexImage2D(getType())) in setImageHelper()366 if (nativegl::UseTexImage2D(getType())) in setSubImage()455 ASSERT(nativegl::UseTexImage2D(getType())); in setSubImageRowByRowWorkaround()539 ASSERT(nativegl::UseTexImage2D(getType())); in setSubImagePaddingWorkaround()582 if (nativegl::UseTexImage2D(getType())) in setCompressedImage()629 if (nativegl::UseTexImage2D(getType())) in setCompressedSubImage()760 ASSERT(nativegl::UseTexImage2D(getType())); in copyImage()840 if (nativegl::UseTexImage2D(getType())) in copySubImage()1028 if (nativegl::UseTexImage2D(getType())) in setStorage()1227 if (nativegl::UseTexImage2D(getType())) in setStorageMultisample()[all …]
125 bool UseTexImage2D(gl::TextureType textureType);
384 ASSERT(nativegl::UseTexImage2D(textureType)); in copySubImageToLUMAWorkaroundTexture()875 if (nativegl::UseTexImage2D(source->getType())) in clearRenderableTexture()1017 ASSERT(nativegl::UseTexImage2D(TextureTargetToType(target))); in clearRenderableTextureAlphaToOne()
2294 bool UseTexImage2D(gl::TextureType textureType) in UseTexImage2D() function