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Searched refs:UseTexImage2D (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp249 if (nativegl::UseTexImage2D(getType())) in setImageHelper()
366 if (nativegl::UseTexImage2D(getType())) in setSubImage()
455 ASSERT(nativegl::UseTexImage2D(getType())); in setSubImageRowByRowWorkaround()
539 ASSERT(nativegl::UseTexImage2D(getType())); in setSubImagePaddingWorkaround()
582 if (nativegl::UseTexImage2D(getType())) in setCompressedImage()
629 if (nativegl::UseTexImage2D(getType())) in setCompressedSubImage()
760 ASSERT(nativegl::UseTexImage2D(getType())); in copyImage()
840 if (nativegl::UseTexImage2D(getType())) in copySubImage()
1028 if (nativegl::UseTexImage2D(getType())) in setStorage()
1227 if (nativegl::UseTexImage2D(getType())) in setStorageMultisample()
[all …]
Drenderergl_utils.h125 bool UseTexImage2D(gl::TextureType textureType);
DBlitGL.cpp384 ASSERT(nativegl::UseTexImage2D(textureType)); in copySubImageToLUMAWorkaroundTexture()
875 if (nativegl::UseTexImage2D(source->getType())) in clearRenderableTexture()
1017 ASSERT(nativegl::UseTexImage2D(TextureTargetToType(target))); in clearRenderableTextureAlphaToOne()
Drenderergl_utils.cpp2294 bool UseTexImage2D(gl::TextureType textureType) in UseTexImage2D() function