Searched refs:UseTexImage3D (Results 1 – 4 of 4) sorted by relevance
198 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setImage()260 ASSERT(nativegl::UseTexImage3D(getType())); in setImageHelper()348 nativegl::UseTexImage3D(getType()), pixels, &apply)); in setSubImage()377 ASSERT(nativegl::UseTexImage3D(getType())); in setSubImage()418 bool useTexImage3D = nativegl::UseTexImage3D(getType()); in setSubImageRowByRowWorkaround()491 bool useTexImage3D = nativegl::UseTexImage3D(getType()); in setSubImagePaddingWorkaround()593 ASSERT(nativegl::UseTexImage3D(getType())); in setCompressedImage()639 ASSERT(nativegl::UseTexImage3D(getType())); in setCompressedSubImage()864 ASSERT(nativegl::UseTexImage3D(getType())); in copySubImage()1129 ASSERT(nativegl::UseTexImage3D(getType())); in setStorage()[all …]
126 bool UseTexImage3D(gl::TextureType textureType);
375 if (nativegl::UseTexImage3D(textureType)) in copySubImageToLUMAWorkaroundTexture()899 ASSERT(nativegl::UseTexImage3D(source->getType())); in clearRenderableTexture()
2302 bool UseTexImage3D(gl::TextureType textureType) in UseTexImage3D() function