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/external/mesa3d/src/imgui/
Dimgui.h1950 ImVector<int> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used) member
1952 …ImFontGlyphRangesBuilder() { UsedChars.resize(0x10000 / sizeof(int)); memset(UsedChars.Da… in ImFontGlyphRangesBuilder()
1953 …it(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (UsedChars[off] & mask) != … in GetBit()
1954 …void SetBit(int n) { int off = (n >> 5); int mask = 1 << (n & 31); UsedChars[off]… in SetBit()