Searched refs:V3DV_CMD_DIRTY_PIPELINE (Results 1 – 2 of 2) sorted by relevance
3128 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_PIPELINE; in bind_graphics_pipeline()3141 cmd_buffer->state.dirty |= V3DV_CMD_DIRTY_PIPELINE; in bind_compute_pipeline()3522 if (cmd_buffer->state.dirty & V3DV_CMD_DIRTY_PIPELINE) { in emit_blend()3858 if (cmd_buffer->state.dirty & V3DV_CMD_DIRTY_PIPELINE) { in emit_gl_shader_state()4254 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | in cmd_buffer_emit_pre_draw()4266 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | in cmd_buffer_emit_pre_draw()4274 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE)) { in cmd_buffer_emit_pre_draw()4291 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | dynamic_stencil_dirty_flags)) in cmd_buffer_emit_pre_draw()4294 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | V3DV_CMD_DIRTY_DEPTH_BIAS)) in cmd_buffer_emit_pre_draw()4297 if (*dirty & (V3DV_CMD_DIRTY_PIPELINE | V3DV_CMD_DIRTY_BLEND_CONSTANTS)) in cmd_buffer_emit_pre_draw()[all …]
673 V3DV_CMD_DIRTY_PIPELINE = 1 << 5, enumerator