Searched refs:V3D_CHANNELS (Results 1 – 6 of 6) sorted by relevance
50 return nir_imul_imm(b, offset, V3D_CHANNELS); in v3d_nir_scratch_offset()63 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); in v3d_nir_lower_load_scratch()99 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); in v3d_nir_lower_store_scratch()
240 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()710 V3D_CHANNELS * sizeof(uint32_t) * force_register_spills) { in v3d_register_allocate()
681 int sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8; in v3d_vs_set_prog_data()
3194 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
30 #define V3D_CHANNELS 16 macro
483 const uint32_t sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8; in compute_vpm_size_in_sectors()