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Searched refs:V3D_CHANNELS (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_scratch.c50 return nir_imul_imm(b, offset, V3D_CHANNELS); in v3d_nir_scratch_offset()
63 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); in v3d_nir_lower_load_scratch()
99 nir_iadd_imm(b, offset, V3D_CHANNELS * i * 4); in v3d_nir_lower_store_scratch()
Dvir_register_allocate.c240 c->spill_size += V3D_CHANNELS * sizeof(uint32_t); in v3d_spill_reg()
710 V3D_CHANNELS * sizeof(uint32_t) * force_register_spills) { in v3d_register_allocate()
Dvir.c681 int sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8; in v3d_vs_set_prog_data()
Dnir_to_vir.c3194 c->spill_size += V3D_CHANNELS * c->s->scratch_size; in nir_to_vir()
/external/mesa3d/src/broadcom/common/
Dv3d_limits.h30 #define V3D_CHANNELS 16 macro
/external/mesa3d/src/gallium/drivers/v3d/
Dv3dx_draw.c483 const uint32_t sector_size = V3D_CHANNELS * sizeof(uint32_t) * 8; in compute_vpm_size_in_sectors()