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Searched refs:V3D_MAX_VS_INPUTS (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/broadcom/common/
Dv3d_limits.h34 #define V3D_MAX_VS_INPUTS 64 macro
35 #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_context.h253 struct pipe_vertex_element pipe[V3D_MAX_VS_INPUTS / 4];
256 uint8_t attrs[16 * (V3D_MAX_VS_INPUTS / 4)];
Dv3d_screen.c343 return V3D_MAX_VS_INPUTS / 4; in v3d_screen_get_shader_param()
Dv3dx_state.c411 V3D_MAX_VS_INPUTS * sizeof(float), 16, in v3d_vertex_state_create()
414 for (int i = 0; i < V3D_MAX_VS_INPUTS / 4; i++) { in v3d_vertex_state_create()
Dv3dx_draw.c914 STATIC_ASSERT(sizeof(vtx->attrs) >= V3D_MAX_VS_INPUTS / 4 * size); in v3d_emit_gl_shader_state()
/external/mesa3d/src/broadcom/compiler/
Dv3d_compiler.h634 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];
757 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];