Searched refs:V3D_MAX_VS_INPUTS (Results 1 – 6 of 6) sorted by relevance
34 #define V3D_MAX_VS_INPUTS 64 macro35 #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
253 struct pipe_vertex_element pipe[V3D_MAX_VS_INPUTS / 4];256 uint8_t attrs[16 * (V3D_MAX_VS_INPUTS / 4)];
343 return V3D_MAX_VS_INPUTS / 4; in v3d_screen_get_shader_param()
411 V3D_MAX_VS_INPUTS * sizeof(float), 16, in v3d_vertex_state_create()414 for (int i = 0; i < V3D_MAX_VS_INPUTS / 4; i++) { in v3d_vertex_state_create()
914 STATIC_ASSERT(sizeof(vtx->attrs) >= V3D_MAX_VS_INPUTS / 4 * size); in v3d_emit_gl_shader_state()
634 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];757 uint8_t vattr_sizes[V3D_MAX_VS_INPUTS / 4];