Searched refs:VARYING_BIT_LAYER (Results 1 – 12 of 12) sorted by relevance
92 slots_valid &= ~(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); in brw_compute_vue_map()
577 VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ; in emit_urb_writes()659 if (vue_map->slots_valid & VARYING_BIT_LAYER) in emit_urb_writes()
1664 if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT)) == 0) { in brw_compute_first_urb_slot_required()
369 #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) macro
168 .layer_zero = !gs || !(gs->nir->info.outputs_written & VARYING_BIT_LAYER), in fd6_draw_vbo()
460 bool layer_zero = so->key.layer_zero && (s->info.inputs_read & VARYING_BIT_LAYER); in ir3_nir_lower_variant()
360 if (info->inputs_read & VARYING_BIT_LAYER) { in ir3_setup_used_key()
382 info->writes_layer = nir->info.outputs_written & VARYING_BIT_LAYER; in si_nir_scan_shader()
1367 !(last->vue_map.slots_valid & VARYING_BIT_LAYER);
2101 key.layer_zero = !(outputs_written & VARYING_BIT_LAYER); in tu_pipeline_builder_compile_shaders()
976 if (!(vue_map->slots_valid & VARYING_BIT_LAYER)) in genX()
4001 if (!(vue_map->slots_valid & VARYING_BIT_LAYER)) in iris_emit_sbe_swiz()