Searched refs:VERT_BIT_ALL (Results 1 – 11 of 11) sorted by relevance
193 return VERT_BIT_ALL; in _vbo_get_vao_filter()212 return ((GLbitfield)enabled) & VERT_BIT_ALL; in _vbo_get_vao_enabled_from_vbo()
95 copy_vao(ctx, node->VAO[VP_MODE_SHADER], ~VERT_BIT_POS & VERT_BIT_ALL, in playback_copy_to_current()
107 _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT_ALL & ~vao_enabled); in vbo_exec_bind_arrays()
238 return ~ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_ALL; in _mesa_draw_current_bits()
888 ctx->varying_vp_inputs = VERT_BIT_ALL; in init_attrib_groups()
332 return VERT_BIT_ALL; in enabled_filter()
1872 assert((attrib_bits & ~VERT_BIT_ALL) == 0); in _mesa_enable_vertex_array_attribs()1969 assert((attrib_bits & ~VERT_BIT_ALL) == 0); in _mesa_disable_vertex_array_attribs()
227 #define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX) macro
612 update_current_inputs(ctx, inputs, ~enable & VERT_BIT_ALL); in _tnl_update_inputs()
449 assert((vs_inputs64 & ~(uint64_t)VERT_BIT_ALL) == 0); in brw_prepare_vertices()
345 assert((vs_inputs & ~((uint64_t)VERT_BIT_ALL)) == 0); in brw_merge_inputs()