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Searched refs:VERT_BIT_MAT_ALL (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_private.h191 return VERT_BIT_FF_ALL | VERT_BIT_MAT_ALL; in _vbo_get_vao_filter()
210 | (((GLbitfield)(enabled >> VBO_MATERIAL_SHIFT)) & VERT_BIT_MAT_ALL); in _vbo_get_vao_enabled_from_vbo()
Dvbo_save_draw.c98 copy_vao(ctx, node->VAO[VP_MODE_FF], VERT_BIT_MAT_ALL, in playback_copy_to_current()
Dvbo_save_loopback.c158 GLbitfield mask = vao->Enabled & VERT_BIT_MAT_ALL; in _vbo_loopback_vertex_list()
/external/mesa3d/src/compiler/
Dshader_enums.h240 #define VERT_BIT_MAT_ALL \ macro
/external/mesa3d/src/mesa/tnl/
Dt_draw.c584 mask |= current & VERT_BIT_MAT_ALL; in update_current_inputs()
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c856 p->materials |= ((p->state->varying_vp_inputs & VERT_BIT_MAT_ALL) in set_material_flags()