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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 2013 LunarG, Inc.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Courtney Goeltzenleuchter <courtney@lunarg.com>
26  */
27 
28 
29 /**
30  * \file textureview.c
31  * GL_ARB_texture_view functions
32  */
33 
34 #include "glheader.h"
35 #include "context.h"
36 #include "enums.h"
37 
38 #include "macros.h"
39 #include "teximage.h"
40 #include "texobj.h"
41 #include "mipmap.h"
42 #include "texstorage.h"
43 #include "textureview.h"
44 #include "stdbool.h"
45 #include "mtypes.h"
46 
47 /* Table 3.X.2 (Compatible internal formats for TextureView)
48     ---------------------------------------------------------------------------
49     | Class                 | Internal formats                                |
50     ---------------------------------------------------------------------------
51     | VIEW_CLASS_128_BITS   | RGBA32F, RGBA32UI, RGBA32I                      |
52     ---------------------------------------------------------------------------
53     | VIEW_CLASS_96_BITS    | RGB32F, RGB32UI, RGB32I                         |
54     ---------------------------------------------------------------------------
55     | VIEW_CLASS_64_BITS    | RGBA16F, RG32F, RGBA16UI, RG32UI, RGBA16I,      |
56     |                       | RG32I, RGBA16, RGBA16_SNORM                     |
57     ---------------------------------------------------------------------------
58     | VIEW_CLASS_48_BITS    | RGB16, RGB16_SNORM, RGB16F, RGB16UI, RGB16I     |
59     ---------------------------------------------------------------------------
60     | VIEW_CLASS_32_BITS    | RG16F, R11F_G11F_B10F, R32F,                    |
61     |                       | RGB10_A2UI, RGBA8UI, RG16UI, R32UI,             |
62     |                       | RGBA8I, RG16I, R32I, RGB10_A2, RGBA8, RG16,     |
63     |                       | RGBA8_SNORM, RG16_SNORM, SRGB8_ALPHA8, RGB9_E5  |
64     ---------------------------------------------------------------------------
65     | VIEW_CLASS_24_BITS    | RGB8, RGB8_SNORM, SRGB8, RGB8UI, RGB8I          |
66     ---------------------------------------------------------------------------
67     | VIEW_CLASS_16_BITS    | R16F, RG8UI, R16UI, RG8I, R16I, RG8, R16,       |
68     |                       | RG8_SNORM, R16_SNORM                            |
69     ---------------------------------------------------------------------------
70     | VIEW_CLASS_8_BITS     | R8UI, R8I, R8, R8_SNORM                         |
71     ---------------------------------------------------------------------------
72     | VIEW_CLASS_RGTC1_RED  | COMPRESSED_RED_RGTC1,                           |
73     |                       | COMPRESSED_SIGNED_RED_RGTC1                     |
74     ---------------------------------------------------------------------------
75     | VIEW_CLASS_RGTC2_RG   | COMPRESSED_RG_RGTC2,                            |
76     |                       | COMPRESSED_SIGNED_RG_RGTC2                      |
77     ---------------------------------------------------------------------------
78     | VIEW_CLASS_BPTC_UNORM | COMPRESSED_RGBA_BPTC_UNORM,                     |
79     |                       | COMPRESSED_SRGB_ALPHA_BPTC_UNORM                |
80     ---------------------------------------------------------------------------
81     | VIEW_CLASS_BPTC_FLOAT | COMPRESSED_RGB_BPTC_SIGNED_FLOAT,               |
82     |                       | COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT              |
83     ---------------------------------------------------------------------------
84  */
85 
86 #define VIEW_CLASS_GLES(x)             (GL_VIEW_CLASS_BPTC_FLOAT + 1 + x)
87 #define VIEW_CLASS_EAC_R11             VIEW_CLASS_GLES(0)
88 #define VIEW_CLASS_EAC_RG11            VIEW_CLASS_GLES(1)
89 #define VIEW_CLASS_ETC2_RGB            VIEW_CLASS_GLES(2)
90 #define VIEW_CLASS_ETC2_RGBA           VIEW_CLASS_GLES(3)
91 #define VIEW_CLASS_ETC2_EAC_RGBA       VIEW_CLASS_GLES(4)
92 #define VIEW_CLASS_ASTC_4x4_RGBA       VIEW_CLASS_GLES(5)
93 #define VIEW_CLASS_ASTC_5x4_RGBA       VIEW_CLASS_GLES(6)
94 #define VIEW_CLASS_ASTC_5x5_RGBA       VIEW_CLASS_GLES(7)
95 #define VIEW_CLASS_ASTC_6x5_RGBA       VIEW_CLASS_GLES(8)
96 #define VIEW_CLASS_ASTC_6x6_RGBA       VIEW_CLASS_GLES(9)
97 #define VIEW_CLASS_ASTC_8x5_RGBA       VIEW_CLASS_GLES(10)
98 #define VIEW_CLASS_ASTC_8x6_RGBA       VIEW_CLASS_GLES(11)
99 #define VIEW_CLASS_ASTC_8x8_RGBA       VIEW_CLASS_GLES(12)
100 #define VIEW_CLASS_ASTC_10x5_RGBA      VIEW_CLASS_GLES(13)
101 #define VIEW_CLASS_ASTC_10x6_RGBA      VIEW_CLASS_GLES(14)
102 #define VIEW_CLASS_ASTC_10x8_RGBA      VIEW_CLASS_GLES(15)
103 #define VIEW_CLASS_ASTC_10x10_RGBA     VIEW_CLASS_GLES(16)
104 #define VIEW_CLASS_ASTC_12x10_RGBA     VIEW_CLASS_GLES(17)
105 #define VIEW_CLASS_ASTC_12x12_RGBA     VIEW_CLASS_GLES(18)
106 #define VIEW_CLASS_ASTC_3x3x3_RGBA     VIEW_CLASS_GLES(19)
107 #define VIEW_CLASS_ASTC_4x3x3_RGBA     VIEW_CLASS_GLES(20)
108 #define VIEW_CLASS_ASTC_4x4x3_RGBA     VIEW_CLASS_GLES(21)
109 #define VIEW_CLASS_ASTC_4x4x4_RGBA     VIEW_CLASS_GLES(22)
110 #define VIEW_CLASS_ASTC_5x4x4_RGBA     VIEW_CLASS_GLES(23)
111 #define VIEW_CLASS_ASTC_5x5x4_RGBA     VIEW_CLASS_GLES(24)
112 #define VIEW_CLASS_ASTC_5x5x5_RGBA     VIEW_CLASS_GLES(25)
113 #define VIEW_CLASS_ASTC_6x5x5_RGBA     VIEW_CLASS_GLES(26)
114 #define VIEW_CLASS_ASTC_6x6x5_RGBA     VIEW_CLASS_GLES(27)
115 #define VIEW_CLASS_ASTC_6x6x6_RGBA     VIEW_CLASS_GLES(28)
116 
117 
118 struct internal_format_class_info {
119    GLenum view_class;
120    GLenum internal_format;
121 };
122 static const struct internal_format_class_info compatible_internal_formats[] = {
123    {GL_VIEW_CLASS_128_BITS, GL_RGBA32F},
124    {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
125    {GL_VIEW_CLASS_128_BITS, GL_RGBA32I},
126    {GL_VIEW_CLASS_96_BITS, GL_RGB32F},
127    {GL_VIEW_CLASS_96_BITS, GL_RGB32UI},
128    {GL_VIEW_CLASS_96_BITS, GL_RGB32I},
129    {GL_VIEW_CLASS_64_BITS, GL_RGBA16F},
130    {GL_VIEW_CLASS_64_BITS, GL_RG32F},
131    {GL_VIEW_CLASS_64_BITS, GL_RGBA16UI},
132    {GL_VIEW_CLASS_64_BITS, GL_RG32UI},
133    {GL_VIEW_CLASS_64_BITS, GL_RGBA16I},
134    {GL_VIEW_CLASS_64_BITS, GL_RG32I},
135    {GL_VIEW_CLASS_64_BITS, GL_RGBA16},
136    {GL_VIEW_CLASS_64_BITS, GL_RGBA16_SNORM},
137    {GL_VIEW_CLASS_48_BITS, GL_RGB16},
138    {GL_VIEW_CLASS_48_BITS, GL_RGB16_SNORM},
139    {GL_VIEW_CLASS_48_BITS, GL_RGB16F},
140    {GL_VIEW_CLASS_48_BITS, GL_RGB16UI},
141    {GL_VIEW_CLASS_48_BITS, GL_RGB16I},
142    {GL_VIEW_CLASS_32_BITS, GL_RG16F},
143    {GL_VIEW_CLASS_32_BITS, GL_R11F_G11F_B10F},
144    {GL_VIEW_CLASS_32_BITS, GL_R32F},
145    {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2UI},
146    {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
147    {GL_VIEW_CLASS_32_BITS, GL_RG16UI},
148    {GL_VIEW_CLASS_32_BITS, GL_R32UI},
149    {GL_VIEW_CLASS_32_BITS, GL_RGBA8I},
150    {GL_VIEW_CLASS_32_BITS, GL_RG16I},
151    {GL_VIEW_CLASS_32_BITS, GL_R32I},
152    {GL_VIEW_CLASS_32_BITS, GL_RGB10_A2},
153    {GL_VIEW_CLASS_32_BITS, GL_RGBA8},
154    {GL_VIEW_CLASS_32_BITS, GL_RG16},
155    {GL_VIEW_CLASS_32_BITS, GL_RGBA8_SNORM},
156    {GL_VIEW_CLASS_32_BITS, GL_RG16_SNORM},
157    {GL_VIEW_CLASS_32_BITS, GL_SRGB8_ALPHA8},
158    {GL_VIEW_CLASS_32_BITS, GL_RGB9_E5},
159    {GL_VIEW_CLASS_24_BITS, GL_RGB8},
160    {GL_VIEW_CLASS_24_BITS, GL_RGB8_SNORM},
161    {GL_VIEW_CLASS_24_BITS, GL_SRGB8},
162    {GL_VIEW_CLASS_24_BITS, GL_RGB8UI},
163    {GL_VIEW_CLASS_24_BITS, GL_RGB8I},
164    {GL_VIEW_CLASS_16_BITS, GL_R16F},
165    {GL_VIEW_CLASS_16_BITS, GL_RG8UI},
166    {GL_VIEW_CLASS_16_BITS, GL_R16UI},
167    {GL_VIEW_CLASS_16_BITS, GL_RG8I},
168    {GL_VIEW_CLASS_16_BITS, GL_R16I},
169    {GL_VIEW_CLASS_16_BITS, GL_RG8},
170    {GL_VIEW_CLASS_16_BITS, GL_R16},
171    {GL_VIEW_CLASS_16_BITS, GL_RG8_SNORM},
172    {GL_VIEW_CLASS_16_BITS, GL_R16_SNORM},
173    {GL_VIEW_CLASS_8_BITS, GL_R8UI},
174    {GL_VIEW_CLASS_8_BITS, GL_R8I},
175    {GL_VIEW_CLASS_8_BITS, GL_R8},
176    {GL_VIEW_CLASS_8_BITS, GL_R8_SNORM},
177    {GL_VIEW_CLASS_8_BITS, GL_SR8_EXT},
178    {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_RED_RGTC1},
179    {GL_VIEW_CLASS_RGTC1_RED, GL_COMPRESSED_SIGNED_RED_RGTC1},
180    {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_RG_RGTC2},
181    {GL_VIEW_CLASS_RGTC2_RG, GL_COMPRESSED_SIGNED_RG_RGTC2},
182    {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB},
183    {GL_VIEW_CLASS_BPTC_UNORM, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB},
184    {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB},
185    {GL_VIEW_CLASS_BPTC_FLOAT, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB},
186 };
187 
188 static const struct internal_format_class_info s3tc_compatible_internal_formats[] = {
189    {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_RGB_S3TC_DXT1_EXT},
190    {GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT},
191    {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT},
192    {GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT},
193    {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT},
194    {GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT},
195    {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT},
196    {GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT},
197 };
198 
199 static const struct internal_format_class_info gles_etc2_compatible_internal_formats[] = {
200    {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
201    {VIEW_CLASS_EAC_R11, GL_COMPRESSED_SIGNED_R11_EAC},
202    {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
203    {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_SIGNED_RG11_EAC},
204    {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_RGB8_ETC2},
205    {VIEW_CLASS_ETC2_RGB, GL_COMPRESSED_SRGB8_ETC2},
206    {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2},
207    {VIEW_CLASS_ETC2_RGBA, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2},
208    {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_RGBA8_ETC2_EAC},
209    {VIEW_CLASS_ETC2_EAC_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC},
210 };
211 
212 static const struct internal_format_class_info gles_astc_compatible_internal_formats[] = {
213 #define ASTC_FMT(size) \
214    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_KHR}, \
215    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_KHR}
216 
217    ASTC_FMT(4x4),
218    ASTC_FMT(5x4),
219    ASTC_FMT(5x5),
220    ASTC_FMT(6x5),
221    ASTC_FMT(6x6),
222    ASTC_FMT(8x5),
223    ASTC_FMT(8x6),
224    ASTC_FMT(8x8),
225    ASTC_FMT(10x5),
226    ASTC_FMT(10x6),
227    ASTC_FMT(10x8),
228    ASTC_FMT(10x10),
229    ASTC_FMT(12x10),
230    ASTC_FMT(12x12),
231 #undef ASTC_FMT
232 };
233 
234 static const struct internal_format_class_info gles_astc_3d_compatible_internal_formats[] = {
235 #define ASTC_FMT(size) \
236    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_RGBA_ASTC_##size##_OES}, \
237    {VIEW_CLASS_ASTC_##size##_RGBA, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_##size##_OES}
238 
239    ASTC_FMT(3x3x3),
240    ASTC_FMT(4x3x3),
241    ASTC_FMT(4x4x3),
242    ASTC_FMT(4x4x4),
243    ASTC_FMT(5x4x4),
244    ASTC_FMT(5x5x4),
245    ASTC_FMT(5x5x5),
246    ASTC_FMT(6x5x5),
247    ASTC_FMT(6x6x5),
248    ASTC_FMT(6x6x6),
249 #undef ASTC_FMT
250 };
251 
252 GLenum
_mesa_texture_view_lookup_view_class(const struct gl_context * ctx,GLenum internalformat)253 _mesa_texture_view_lookup_view_class(const struct gl_context *ctx, GLenum internalformat)
254 {
255    GLuint i;
256 
257    for (i = 0; i < ARRAY_SIZE(compatible_internal_formats); i++) {
258       if (compatible_internal_formats[i].internal_format == internalformat)
259          return compatible_internal_formats[i].view_class;
260    }
261 
262    if (ctx->Extensions.EXT_texture_compression_s3tc &&
263        ctx->Extensions.EXT_texture_sRGB) {
264       for (i = 0; i < ARRAY_SIZE(s3tc_compatible_internal_formats); i++) {
265          if (s3tc_compatible_internal_formats[i].internal_format
266              == internalformat)
267             return s3tc_compatible_internal_formats[i].view_class;
268       }
269    }
270 
271    if (_mesa_is_gles3(ctx)) {
272       for (i = 0; i < ARRAY_SIZE(gles_etc2_compatible_internal_formats); i++) {
273          if (gles_etc2_compatible_internal_formats[i].internal_format
274              == internalformat)
275             return gles_etc2_compatible_internal_formats[i].view_class;
276       }
277 
278       if (ctx->Extensions.KHR_texture_compression_astc_ldr) {
279          for (i = 0; i < ARRAY_SIZE(gles_astc_compatible_internal_formats); i++) {
280             if (gles_astc_compatible_internal_formats[i].internal_format
281                 == internalformat)
282                return gles_astc_compatible_internal_formats[i].view_class;
283          }
284       }
285 
286       if (ctx->Extensions.OES_texture_compression_astc) {
287          for (i = 0; i < ARRAY_SIZE(gles_astc_3d_compatible_internal_formats); i++) {
288             if (gles_astc_3d_compatible_internal_formats[i].internal_format
289                 == internalformat)
290                return gles_astc_3d_compatible_internal_formats[i].view_class;
291          }
292       }
293    }
294    return GL_FALSE;
295 }
296 
297 /**
298  * Initialize new texture's gl_texture_image structures. Will not call driver
299  * to allocate new space, simply record relevant layer, face, format, etc.
300  * \return GL_FALSE if any error, GL_TRUE otherwise.
301  */
302 static GLboolean
initialize_texture_fields(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLint levels,GLsizei width,GLsizei height,GLsizei depth,GLenum internalFormat,mesa_format texFormat,GLuint numSamples,GLboolean fixedSampleLocations)303 initialize_texture_fields(struct gl_context *ctx,
304                           GLenum target,
305                           struct gl_texture_object *texObj,
306                           GLint levels,
307                           GLsizei width, GLsizei height, GLsizei depth,
308                           GLenum internalFormat, mesa_format texFormat,
309                           GLuint numSamples, GLboolean fixedSampleLocations)
310 {
311    const GLuint numFaces = _mesa_num_tex_faces(target);
312    GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
313    GLuint face;
314 
315    /* Pretend we are bound to initialize the gl_texture_image structs */
316    texObj->Target = target;
317 
318    /* Set up all the texture object's gl_texture_images */
319    for (level = 0; level < levels; level++) {
320       for (face = 0; face < numFaces; face++) {
321          struct gl_texture_image *texImage;
322          const GLenum faceTarget = _mesa_cube_face_target(target, face);
323 
324          texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, level);
325 
326          if (!texImage) {
327             _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage");
328             return GL_FALSE;
329          }
330 
331          _mesa_init_teximage_fields_ms(ctx, texImage,
332                                     levelWidth, levelHeight, levelDepth,
333                                     0, internalFormat, texFormat,
334                                     numSamples, fixedSampleLocations);
335       }
336 
337       _mesa_next_mipmap_level_size(target, 0,
338                                    levelWidth, levelHeight, levelDepth,
339                                    &levelWidth, &levelHeight, &levelDepth);
340    }
341 
342    /* "unbind" */
343    texObj->Target = 0;
344 
345    return GL_TRUE;
346 }
347 
348 #define RETURN_IF_SUPPORTED(t) do {		\
349    if (newTarget == GL_ ## t)                   \
350       return true;				\
351 } while (0)
352 
353 /**
354  * Check for compatible target
355  * If an error is found, record it with _mesa_error()
356  * \return false if any error, true otherwise.
357  */
358 static bool
target_valid(struct gl_context * ctx,GLenum origTarget,GLenum newTarget)359 target_valid(struct gl_context *ctx, GLenum origTarget, GLenum newTarget)
360 {
361    /*
362     * From ARB_texture_view spec:
363    ---------------------------------------------------------------------------------------------------------
364    | Original target              | Valid new targets |
365    ---------------------------------------------------------------------------------------------------------
366    | TEXTURE_1D                   | TEXTURE_1D, TEXTURE_1D_ARRAY |
367    | ------------------------------------------------------------------------------------------------------- |
368    | TEXTURE_2D                   | TEXTURE_2D, TEXTURE_2D_ARRAY |
369    | ------------------------------------------------------------------------------------------------------- |
370    | TEXTURE_3D                   | TEXTURE_3D |
371    | ------------------------------------------------------------------------------------------------------- |
372    | TEXTURE_CUBE_MAP             | TEXTURE_CUBE_MAP, TEXTURE_2D, TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY |
373    | ------------------------------------------------------------------------------------------------------- |
374    | TEXTURE_RECTANGLE            | TEXTURE_RECTANGLE |
375    | ------------------------------------------------------------------------------------------------------- |
376    | TEXTURE_BUFFER               | <none> |
377    | ------------------------------------------------------------------------------------------------------- |
378    | TEXTURE_1D_ARRAY             | TEXTURE_1D_ARRAY, TEXTURE_1D |
379    | ------------------------------------------------------------------------------------------------------- |
380    | TEXTURE_2D_ARRAY             | TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP, TEXTURE_CUBE_MAP_ARRAY |
381    | ------------------------------------------------------------------------------------------------------- |
382    | TEXTURE_CUBE_MAP_ARRAY       | TEXTURE_CUBE_MAP_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_2D, TEXTURE_CUBE_MAP |
383    | ------------------------------------------------------------------------------------------------------- |
384    | TEXTURE_2D_MULTISAMPLE       | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
385    | ------------------------------------------------------------------------------------------------------- |
386    | TEXTURE_2D_MULTISAMPLE_ARRAY | TEXTURE_2D_MULTISAMPLE, TEXTURE_2D_MULTISAMPLE_ARRAY |
387    ---------------------------------------------------------------------------------------------------------
388     */
389 
390    switch (origTarget) {
391    case GL_TEXTURE_1D:
392    case GL_TEXTURE_1D_ARRAY:
393       RETURN_IF_SUPPORTED(TEXTURE_1D);
394       RETURN_IF_SUPPORTED(TEXTURE_1D_ARRAY);
395       break;
396    case GL_TEXTURE_2D:
397       RETURN_IF_SUPPORTED(TEXTURE_2D);
398       RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
399       break;
400    case GL_TEXTURE_3D:
401       RETURN_IF_SUPPORTED(TEXTURE_3D);
402       break;
403    case GL_TEXTURE_RECTANGLE:
404       RETURN_IF_SUPPORTED(TEXTURE_RECTANGLE);
405       break;
406    case GL_TEXTURE_CUBE_MAP:
407    case GL_TEXTURE_2D_ARRAY:
408    case GL_TEXTURE_CUBE_MAP_ARRAY:
409       RETURN_IF_SUPPORTED(TEXTURE_2D);
410       RETURN_IF_SUPPORTED(TEXTURE_2D_ARRAY);
411       RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP);
412       RETURN_IF_SUPPORTED(TEXTURE_CUBE_MAP_ARRAY);
413       break;
414    case GL_TEXTURE_2D_MULTISAMPLE:
415    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
416       RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE);
417       RETURN_IF_SUPPORTED(TEXTURE_2D_MULTISAMPLE_ARRAY);
418       break;
419    }
420    _mesa_error(ctx, GL_INVALID_OPERATION,
421                "glTextureView(illegal target=%s)",
422                _mesa_enum_to_string(newTarget));
423    return false;
424 }
425 #undef RETURN_IF_SUPPORTED
426 
427 /**
428  * Check for compatible format
429  * If an error is found, record it with _mesa_error()
430  * \return false if any error, true otherwise.
431  */
432 bool
_mesa_texture_view_compatible_format(const struct gl_context * ctx,GLenum origInternalFormat,GLenum newInternalFormat)433 _mesa_texture_view_compatible_format(const struct gl_context *ctx,
434                                      GLenum origInternalFormat,
435                                      GLenum newInternalFormat)
436 {
437    unsigned int origViewClass, newViewClass;
438 
439    /* The two textures' internal formats must be compatible according to
440     * Table 3.X.2 (Compatible internal formats for TextureView)
441     * if the internal format exists in that table the view class must match.
442     * The internal formats must be identical if not in that table,
443     * or an INVALID_OPERATION error is generated.
444     */
445    if (origInternalFormat == newInternalFormat)
446       return true;
447 
448    origViewClass = _mesa_texture_view_lookup_view_class(ctx, origInternalFormat);
449    newViewClass = _mesa_texture_view_lookup_view_class(ctx, newInternalFormat);
450    if ((origViewClass == newViewClass) && origViewClass != false)
451       return true;
452 
453    return false;
454 }
455 
456 /**
457  * Helper function for TexStorage and teximagemultisample to set immutable
458  * texture state needed by ARB_texture_view.
459  */
460 void
_mesa_set_texture_view_state(struct gl_context * ctx,struct gl_texture_object * texObj,GLenum target,GLuint levels)461 _mesa_set_texture_view_state(struct gl_context *ctx,
462                              struct gl_texture_object *texObj,
463                              GLenum target, GLuint levels)
464 {
465    struct gl_texture_image *texImage;
466 
467    /* Get a reference to what will become this View's base level */
468    texImage = _mesa_select_tex_image(texObj, target, 0);
469 
470    /* When an immutable texture is created via glTexStorage or
471     * glTexImageMultisample,
472     * TEXTURE_IMMUTABLE_FORMAT becomes TRUE.
473     * TEXTURE_IMMUTABLE_LEVELS and TEXTURE_VIEW_NUM_LEVELS become levels.
474     * If the texture target is TEXTURE_1D_ARRAY then
475     * TEXTURE_VIEW_NUM_LAYERS becomes height.
476     * If the texture target is TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY,
477     * or TEXTURE_2D_MULTISAMPLE_ARRAY then TEXTURE_VIEW_NUM_LAYERS becomes
478     * depth.
479     * If the texture target is TEXTURE_CUBE_MAP, then
480     * TEXTURE_VIEW_NUM_LAYERS becomes 6.
481     * For any other texture target, TEXTURE_VIEW_NUM_LAYERS becomes 1.
482     *
483     * ARB_texture_multisample: Multisample textures do
484     * not have multiple image levels.
485     */
486 
487    texObj->Immutable = GL_TRUE;
488    texObj->ImmutableLevels = levels;
489    texObj->MinLevel = 0;
490    texObj->NumLevels = levels;
491    texObj->MinLayer = 0;
492    texObj->NumLayers = 1;
493    switch (target) {
494    case GL_TEXTURE_1D_ARRAY:
495       texObj->NumLayers = texImage->Height;
496       break;
497 
498    case GL_TEXTURE_2D_MULTISAMPLE:
499       texObj->NumLevels = 1;
500       texObj->ImmutableLevels = 1;
501       break;
502 
503    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
504       texObj->NumLevels = 1;
505       texObj->ImmutableLevels = 1;
506       /* fallthrough - to set NumLayers */
507 
508    case GL_TEXTURE_2D_ARRAY:
509    case GL_TEXTURE_CUBE_MAP_ARRAY:
510       texObj->NumLayers = texImage->Depth;
511       break;
512 
513    case GL_TEXTURE_CUBE_MAP:
514       texObj->NumLayers = 6;
515       break;
516    }
517 }
518 
519 /**
520  * glTextureView (ARB_texture_view)
521  * If an error is found, record it with _mesa_error()
522  * \return none.
523  */
524 static ALWAYS_INLINE void
texture_view(struct gl_context * ctx,struct gl_texture_object * origTexObj,struct gl_texture_object * texObj,GLenum target,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers,bool no_error)525 texture_view(struct gl_context *ctx, struct gl_texture_object *origTexObj,
526              struct gl_texture_object *texObj, GLenum target,
527              GLenum internalformat, GLuint minlevel, GLuint numlevels,
528              GLuint minlayer, GLuint numlayers, bool no_error)
529 {
530    struct gl_texture_image *origTexImage;
531    GLuint newViewNumLevels, newViewNumLayers;
532    GLsizei width, height, depth;
533    mesa_format texFormat;
534    GLboolean sizeOK, dimensionsOK;
535    GLenum faceTarget;
536 
537    texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
538                                            internalformat, GL_NONE, GL_NONE);
539    if (texFormat == MESA_FORMAT_NONE) return;
540 
541    newViewNumLevels = MIN2(numlevels, origTexObj->NumLevels - minlevel);
542    newViewNumLayers = MIN2(numlayers, origTexObj->NumLayers - minlayer);
543 
544    faceTarget = _mesa_cube_face_target(origTexObj->Target, minlayer);
545 
546    /* Get a reference to what will become this View's base level */
547    origTexImage = _mesa_select_tex_image(origTexObj, faceTarget, minlevel);
548    width = origTexImage->Width;
549    height = origTexImage->Height;
550    depth = origTexImage->Depth;
551 
552    /* Adjust width, height, depth to be appropriate for new target */
553    switch (target) {
554    case GL_TEXTURE_1D:
555       height = 1;
556       break;
557 
558    case GL_TEXTURE_3D:
559       break;
560 
561    case GL_TEXTURE_1D_ARRAY:
562       height = (GLsizei) newViewNumLayers;
563       break;
564 
565    case GL_TEXTURE_2D:
566    case GL_TEXTURE_2D_MULTISAMPLE:
567    case GL_TEXTURE_RECTANGLE:
568       depth = 1;
569       break;
570    case GL_TEXTURE_CUBE_MAP:
571       /* If the new texture's target is TEXTURE_CUBE_MAP, the clamped
572        * <numlayers> must be equal to 6.
573        */
574       if (!no_error && newViewNumLayers != 6) {
575          _mesa_error(ctx, GL_INVALID_VALUE,
576                      "glTextureView(clamped numlayers %d != 6)",
577                      newViewNumLayers);
578          return;
579       }
580       depth = 1;
581       break;
582 
583    case GL_TEXTURE_2D_ARRAY:
584    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
585       depth = newViewNumLayers;
586       break;
587    case GL_TEXTURE_CUBE_MAP_ARRAY:
588       /* If the new texture's target is TEXTURE_CUBE_MAP_ARRAY,
589        * then <numlayers> counts layer-faces rather than layers,
590        * and the clamped <numlayers> must be a multiple of 6.
591        * Otherwise, the error INVALID_VALUE is generated.
592        */
593       if (!no_error && (newViewNumLayers % 6) != 0) {
594          _mesa_error(ctx, GL_INVALID_VALUE,
595                      "glTextureView(clamped numlayers %d is not"
596                      " a multiple of 6)",
597                      newViewNumLayers);
598          return;
599       }
600       depth = newViewNumLayers;
601       break;
602    }
603 
604    if (!no_error) {
605       /* If the dimensions of the original texture are larger than the maximum
606        * supported dimensions of the new target, the error INVALID_OPERATION is
607        * generated. For example, if the original texture has a TEXTURE_2D_ARRAY
608        * target and its width is greater than MAX_CUBE_MAP_TEXTURE_SIZE, an
609        * error will be generated if TextureView is called to create a
610        * TEXTURE_CUBE_MAP view.
611        */
612       dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
613                                                     width, height, depth, 0);
614       if (!dimensionsOK) {
615          _mesa_error(ctx, GL_INVALID_OPERATION,
616                      "glTextureView(invalid width or height or depth)");
617          return;
618       }
619 
620       sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 1, 0, texFormat,
621                                              origTexImage->NumSamples,
622                                              width, height, depth);
623       if (!sizeOK) {
624          _mesa_error(ctx, GL_INVALID_OPERATION,
625                      "glTextureView(invalid texture size)");
626          return;
627       }
628 
629       /* If <target> is TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_RECTANGLE,
630        * or TEXTURE_2D_MULTISAMPLE and <numlayers> does not equal 1, the error
631        * INVALID_VALUE is generated.
632        */
633       switch (target) {
634       case GL_TEXTURE_1D:
635       case GL_TEXTURE_2D:
636       case GL_TEXTURE_3D:
637       case GL_TEXTURE_RECTANGLE:
638       case GL_TEXTURE_2D_MULTISAMPLE:
639          if (numlayers != 1) {
640             _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(numlayers %d != 1)",
641                         numlayers);
642             return;
643          }
644          break;
645       case GL_TEXTURE_CUBE_MAP:
646          break;
647       case GL_TEXTURE_CUBE_MAP_ARRAY:
648          break;
649       }
650 
651       /* If the new texture's target is TEXTURE_CUBE_MAP or
652        * TEXTURE_CUBE_MAP_ARRAY, the width and height of the original texture's
653        * levels must be equal otherwise the error INVALID_OPERATION is
654        * generated.
655        */
656       if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY)
657           && (origTexImage->Width != origTexImage->Height)) {
658          _mesa_error(ctx, GL_INVALID_OPERATION,
659                      "glTextureView(origtexture width (%d) != height (%d))",
660                      origTexImage->Width, origTexImage->Height);
661          return;
662       }
663    }
664 
665    /* When the original texture's target is TEXTURE_CUBE_MAP, the layer
666     * parameters are interpreted in the same order as if it were a
667     * TEXTURE_CUBE_MAP_ARRAY with 6 layer-faces.
668     */
669 
670    /* If the internal format does not exactly match the internal format of the
671     * original texture, the contents of the memory are reinterpreted in the
672     * same manner as for image bindings described in
673     * section 3.9.20 (Texture Image Loads and Stores).
674     */
675 
676    /* TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL are interpreted
677     * relative to the view and not relative to the original data store.
678     */
679 
680    if (!initialize_texture_fields(ctx, target, texObj, newViewNumLevels,
681                                   width, height, depth,
682                                   internalformat, texFormat,
683                                   origTexImage->NumSamples,
684                                   origTexImage->FixedSampleLocations)) {
685       return; /* Already recorded error */
686    }
687 
688    texObj->MinLevel = origTexObj->MinLevel + minlevel;
689    texObj->MinLayer = origTexObj->MinLayer + minlayer;
690    texObj->NumLevels = newViewNumLevels;
691    texObj->NumLayers = newViewNumLayers;
692    texObj->Immutable = GL_TRUE;
693    texObj->ImmutableLevels = origTexObj->ImmutableLevels;
694    texObj->Target = target;
695    texObj->TargetIndex = _mesa_tex_target_to_index(ctx, target);
696    assert(texObj->TargetIndex < NUM_TEXTURE_TARGETS);
697 
698    if (ctx->Driver.TextureView != NULL &&
699        !ctx->Driver.TextureView(ctx, texObj, origTexObj)) {
700       return; /* driver recorded error */
701    }
702 }
703 
704 void GLAPIENTRY
_mesa_TextureView_no_error(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)705 _mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture,
706                            GLenum internalformat,
707                            GLuint minlevel, GLuint numlevels,
708                            GLuint minlayer, GLuint numlayers)
709 {
710    struct gl_texture_object *texObj;
711    struct gl_texture_object *origTexObj;
712 
713    GET_CURRENT_CONTEXT(ctx);
714 
715    origTexObj = _mesa_lookup_texture(ctx, origtexture);
716    texObj = _mesa_lookup_texture(ctx, texture);
717 
718    texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
719                 numlevels, minlayer, numlayers, true);
720 }
721 
722 void GLAPIENTRY
_mesa_TextureView(GLuint texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)723 _mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
724                   GLenum internalformat,
725                   GLuint minlevel, GLuint numlevels,
726                   GLuint minlayer, GLuint numlayers)
727 {
728    struct gl_texture_object *texObj;
729    struct gl_texture_object *origTexObj;
730    GLuint newViewMinLevel, newViewMinLayer;
731 
732    GET_CURRENT_CONTEXT(ctx);
733 
734    if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE))
735       _mesa_debug(ctx, "glTextureView %d %s %d %s %d %d %d %d\n",
736                   texture, _mesa_enum_to_string(target), origtexture,
737                   _mesa_enum_to_string(internalformat),
738                   minlevel, numlevels, minlayer, numlayers);
739 
740    if (origtexture == 0) {
741       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
742                   origtexture);
743       return;
744    }
745 
746    /* Need original texture information to validate arguments */
747    origTexObj = _mesa_lookup_texture(ctx, origtexture);
748 
749    /* If <origtexture> is not the name of a texture, INVALID_VALUE
750     * is generated.
751     */
752    if (!origTexObj) {
753       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(origtexture = %u)",
754                   origtexture);
755       return;
756    }
757 
758    /* If <origtexture>'s TEXTURE_IMMUTABLE_FORMAT value is not TRUE,
759     * INVALID_OPERATION is generated.
760     */
761    if (!origTexObj->Immutable) {
762       _mesa_error(ctx, GL_INVALID_OPERATION,
763                   "glTextureView(origtexture not immutable)");
764       return;
765    }
766 
767    /* If <texture> is 0, INVALID_VALUE is generated. */
768    if (texture == 0) {
769       _mesa_error(ctx, GL_INVALID_VALUE, "glTextureView(texture = 0)");
770       return;
771    }
772 
773    /* If <texture> is not a valid name returned by GenTextures,
774     * the error INVALID_OPERATION is generated.
775     */
776    texObj = _mesa_lookup_texture(ctx, texture);
777    if (texObj == NULL) {
778       _mesa_error(ctx, GL_INVALID_OPERATION,
779                   "glTextureView(texture = %u non-gen name)", texture);
780       return;
781    }
782 
783    /* If <texture> has already been bound and given a target, then
784     * the error INVALID_OPERATION is generated.
785     */
786    if (texObj->Target) {
787       _mesa_error(ctx, GL_INVALID_OPERATION,
788                   "glTextureView(texture = %u already bound)", texture);
789       return;
790    }
791 
792    /* Check for compatible target */
793    if (!target_valid(ctx, origTexObj->Target, target)) {
794       return; /* error was recorded */
795    }
796 
797    /* minlevel and minlayer are relative to the view of origtexture.
798     * If minlevel or minlayer is greater than level or layer, respectively,
799     * return INVALID_VALUE.
800     */
801    newViewMinLevel = origTexObj->MinLevel + minlevel;
802    newViewMinLayer = origTexObj->MinLayer + minlayer;
803    if (newViewMinLevel >= (origTexObj->MinLevel + origTexObj->NumLevels)) {
804       _mesa_error(ctx, GL_INVALID_VALUE,
805                   "glTextureView(new minlevel (%d) > orig minlevel (%d)"
806                   " + orig numlevels (%d))",
807                   newViewMinLevel, origTexObj->MinLevel, origTexObj->NumLevels);
808       return;
809    }
810 
811    if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
812       _mesa_error(ctx, GL_INVALID_VALUE,
813                   "glTextureView(new minlayer (%d) > orig minlayer (%d)"
814                   " + orig numlayers (%d))",
815                   newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers);
816       return;
817    }
818 
819    if (!_mesa_texture_view_compatible_format(ctx,
820                                    origTexObj->Image[0][0]->InternalFormat,
821                                    internalformat)) {
822       _mesa_error(ctx, GL_INVALID_OPERATION,
823           "glTextureView(internalformat %s not compatible with origtexture %s)",
824           _mesa_enum_to_string(internalformat),
825           _mesa_enum_to_string(origTexObj->Image[0][0]->InternalFormat));
826       return;
827    }
828 
829    texture_view(ctx, origTexObj, texObj, target, internalformat, minlevel,
830                 numlevels, minlayer, numlayers, false);
831 }
832