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Searched refs:VIRGL_OBJ_SHADER_OFFSET_VAL (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h234 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
/external/minigbm/external/
Dvirgl_protocol.h231 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
/external/virglrenderer/src/
Dvirgl_protocol.h246 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
/external/virglrenderer/tests/
Dtestvirgl_encode.c283 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()
285 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state()
/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_encode.c545 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()
547 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state()