Searched refs:VIRGL_OBJ_SHADER_OFFSET_VAL (Results 1 – 5 of 5) sorted by relevance
234 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
231 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
246 #define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) macro
283 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()285 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state()
545 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state()547 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state()