Home
last modified time | relevance | path

Searched refs:VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/virtio/virtio-gpu/
Dvirgl_protocol.h523 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 macro
524 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
527 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
528 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
529 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
530 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
531 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
/external/minigbm/external/
Dvirgl_protocol.h520 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 macro
521 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
524 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
525 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
526 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
527 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
528 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
/external/virglrenderer/src/
Dvirgl_protocol.h535 #define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5 macro
536 #define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
539 #define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
540 #define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
541 #define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
542 #define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
543 #define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
Dvrend_decode.c1243 num_images = (length - 2) / VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE; in vrend_decode_set_shader_images()