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Searched refs:VP8RGBToY (Results 1 – 7 of 7) sorted by relevance

/external/webp/src/dsp/
Dyuv.c123 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_C()
174 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_C()
181 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_C()
Dyuv_neon.c57 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_NEON()
69 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_NEON()
82 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_NEON()
Dyuv.h191 static WEBP_INLINE int VP8RGBToY(int r, int g, int b, int rounding) { in VP8RGBToY() function
Dyuv_sse41.c438 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_SSE41()
472 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_SSE41()
488 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_SSE41()
Dyuv_sse2.c592 y[i] = VP8RGBToY(rgb[0], rgb[1], rgb[2], YUV_HALF); in ConvertRGB24ToY_SSE2()
626 y[i] = VP8RGBToY(bgr[2], bgr[1], bgr[0], YUV_HALF); in ConvertBGR24ToY_SSE2()
642 y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff, in ConvertARGBToY_SSE2()
/external/webp/src/enc/
Dpicture_tools_enc.c201 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF); in WebPBlendAlpha()
Dpicture_csp_enc.c144 return (rg == NULL) ? VP8RGBToY(r, g, b, YUV_HALF) in RGBToY()
145 : VP8RGBToY(r, g, b, VP8RandomBits(rg, YUV_FIX)); in RGBToY()