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Searched refs:VREND_STORAGE_GL_BUFFER (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.h59 #define VREND_STORAGE_GL_BUFFER BIT(2) macro
Dvrend_renderer.c1857 if (!has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER) && in vrend_create_surface()
2193 if (!has_bit(view->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_create_sampler_view()
2979 if (!has_bit(view->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_set_single_sampler_view()
4220 if (has_bit(tview->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_draw_bind_samplers_shader()
4375 if (has_bit(iview->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_draw_bind_images_shader()
5725 if (has_bit(tex->base.storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_apply_sampler_state()
6685 gr->storage_bits |= VREND_STORAGE_GL_BUFFER; in vrend_create_buffer()
7066 if (!has_bit(gr->storage_bits, VREND_STORAGE_GL_BUFFER) && in vrend_resource_alloc_texture()
7142 } else if (has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_renderer_resource_destroy()
7468 if (has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_renderer_transfer_write_iov()
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