Searched refs:VREND_STORAGE_GL_BUFFER (Results 1 – 2 of 2) sorted by relevance
59 #define VREND_STORAGE_GL_BUFFER BIT(2) macro
1857 if (!has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER) && in vrend_create_surface()2193 if (!has_bit(view->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_create_sampler_view()2979 if (!has_bit(view->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_set_single_sampler_view()4220 if (has_bit(tview->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_draw_bind_samplers_shader()4375 if (has_bit(iview->texture->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_draw_bind_images_shader()5725 if (has_bit(tex->base.storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_apply_sampler_state()6685 gr->storage_bits |= VREND_STORAGE_GL_BUFFER; in vrend_create_buffer()7066 if (!has_bit(gr->storage_bits, VREND_STORAGE_GL_BUFFER) && in vrend_resource_alloc_texture()7142 } else if (has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_renderer_resource_destroy()7468 if (has_bit(res->storage_bits, VREND_STORAGE_GL_BUFFER)) { in vrend_renderer_transfer_write_iov()[all …]