Searched refs:VREND_STORAGE_GL_IMMUTABLE (Results 1 – 2 of 2) sorted by relevance
63 #define VREND_STORAGE_GL_IMMUTABLE BIT(6) macro
6732 gr->storage_bits |= VREND_STORAGE_GL_IMMUTABLE; in vrend_create_buffer()6914 gr->storage_bits |= VREND_STORAGE_GL_IMMUTABLE; in vrend_resource_alloc_texture()6952 if (has_bit(gr->storage_bits, VREND_STORAGE_GL_IMMUTABLE) && in vrend_resource_alloc_texture()6956 gr->storage_bits &= ~VREND_STORAGE_GL_IMMUTABLE; in vrend_resource_alloc_texture()8231 if (has_bit(dst_res->storage_bits, VREND_STORAGE_GL_IMMUTABLE)) in vrend_renderer_copy_transfer3d()8785 if (!has_bit(res->storage_bits, VREND_STORAGE_GL_IMMUTABLE)) in vrend_make_view()10997 if (!has_bits(res->storage_bits, VREND_STORAGE_GL_BUFFER | VREND_STORAGE_GL_IMMUTABLE)) in vrend_renderer_resource_map()11013 if (!has_bits(res->storage_bits, VREND_STORAGE_GL_BUFFER | VREND_STORAGE_GL_IMMUTABLE)) in vrend_renderer_resource_unmap()