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Searched refs:VREND_STORAGE_GL_IMMUTABLE (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.h63 #define VREND_STORAGE_GL_IMMUTABLE BIT(6) macro
Dvrend_renderer.c6732 gr->storage_bits |= VREND_STORAGE_GL_IMMUTABLE; in vrend_create_buffer()
6914 gr->storage_bits |= VREND_STORAGE_GL_IMMUTABLE; in vrend_resource_alloc_texture()
6952 if (has_bit(gr->storage_bits, VREND_STORAGE_GL_IMMUTABLE) && in vrend_resource_alloc_texture()
6956 gr->storage_bits &= ~VREND_STORAGE_GL_IMMUTABLE; in vrend_resource_alloc_texture()
8231 if (has_bit(dst_res->storage_bits, VREND_STORAGE_GL_IMMUTABLE)) in vrend_renderer_copy_transfer3d()
8785 if (!has_bit(res->storage_bits, VREND_STORAGE_GL_IMMUTABLE)) in vrend_make_view()
10997 if (!has_bits(res->storage_bits, VREND_STORAGE_GL_BUFFER | VREND_STORAGE_GL_IMMUTABLE)) in vrend_renderer_resource_map()
11013 if (!has_bits(res->storage_bits, VREND_STORAGE_GL_BUFFER | VREND_STORAGE_GL_IMMUTABLE)) in vrend_renderer_resource_unmap()