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Searched refs:VREND_STORAGE_GL_TEXTURE (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.h58 #define VREND_STORAGE_GL_TEXTURE BIT(1) macro
Dvrend_renderer.c6925 gr->storage_bits |= VREND_STORAGE_GL_TEXTURE; in vrend_resource_alloc_texture()
7140 if (has_bit(res->storage_bits, VREND_STORAGE_GL_TEXTURE)) { in vrend_renderer_resource_destroy()