/external/libopus/celt/ |
D | mathops.c | 75 a = VSHR32(a,shift); in frac_div32() 76 b = VSHR32(b,shift); in frac_div32() 130 x = VSHR32(x, 2*k); in celt_sqrt() 134 rt = VSHR32(rt,7-k); in celt_sqrt() 189 n = VSHR32(x,i-15)-32768; in celt_rcp() 206 return VSHR32(EXTEND32(r),i-16); in celt_rcp()
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D | fixed_c6x.h | 61 #undef VSHR32 62 #define VSHR32(a, shift) _lshl(a,-(shift))
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D | fixed_c5x.h | 57 #undef VSHR32 58 #define VSHR32(a, shift) _lshl(a,-(shift)) macro
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D | pitch.c | 76 xcorr16 = EXTRACT16(VSHR32(xcorr[i], xshift)); in find_best_pitch() 407 x2y2 = SHR32(MULT16_16(VSHR32(xx, sx), VSHR32(yy, sy)), 14); in compute_pitch_gain() 420 g = VSHR32(g, (shift>>1)-1); in compute_pitch_gain()
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D | mathops.h | 211 n = VSHR32(x,i-15)-32768-16384; in celt_log2() 244 return VSHR32(EXTEND32(frac), -integer-2); in celt_exp2()
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D | bands.c | 126 bandE[i+c*m->nbEBands] = EPSILON+VSHR32(EXTEND32(celt_sqrt(sum)),-shift); in compute_band_energies() 148 E = VSHR32(bandE[i+c*m->nbEBands], shift); in normalise_bands() 151 X[j+c*N] = MULT16_16_Q15(VSHR32(freq[j+c*N],shift-1),g); in normalise_bands() 384 w[0] = VSHR32(Ex, shift); in compute_channel_weights() 385 w[1] = VSHR32(Ey, shift); in compute_channel_weights() 398 left = VSHR32(bandE[i],shift); in intensity_stereo() 399 right = VSHR32(bandE[i+m->nbEBands],shift); in intensity_stereo() 455 t = VSHR32(El, (kl-7)<<1); in stereo_merge() 457 t = VSHR32(Er, (kr-7)<<1); in stereo_merge()
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D | vq.c | 134 t = VSHR32(Ryy, 2*(k-7)); in normalise_residual() 397 t = VSHR32(E, 2*(k-7)); in renormalise_vector()
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D | fixed_generic.h | 95 #define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) macro
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D | arch.h | 232 #define VSHR32(a,shift) (a) macro
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D | fixed_debug.h | 235 #define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) macro
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/external/speex/libspeexdsp/ |
D | pseudofloat.h | 79 x = VSHR32(x, e); in PSEUDOFLOAT() 243 return VSHR32(MULT16_32_Q15(a.m, b),-a.e-15); in FLOAT_MUL32() 255 a = VSHR32(a, e1-14); in FLOAT_MUL32U() 257 b = VSHR32(b, e2-14); in FLOAT_MUL32U() 273 a = VSHR32(a, e); in FLOAT_DIV32_FLOAT() 297 b = VSHR32(b, e0); in FLOAT_DIV32() 301 a = VSHR32(a, e); in FLOAT_DIV32()
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D | math_approx.h | 147 x = VSHR32(x, (k<<1)); in spx_sqrt() 149 rt = VSHR32(rt,7-k); in spx_sqrt() 261 return VSHR32(EXTEND32(frac), -integer-2); in spx_exp2()
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D | arch.h | 163 #define VSHR32(a,shift) (a) macro
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D | fixed_generic.h | 51 #define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) macro
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D | fixed_debug.h | 165 #define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) macro
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/external/rnnoise/src/ |
D | pitch.c | 77 xcorr16 = EXTRACT16(VSHR32(xcorr[i], xshift)); in find_best_pitch() 399 x2y2 = SHR32(MULT16_16(VSHR32(xx, sx), VSHR32(yy, sy)), 14); in compute_pitch_gain() 412 g = VSHR32(g, (shift>>1)-1); in compute_pitch_gain()
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D | arch.h | 202 #define VSHR32(a,shift) (a) macro
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/external/libopus/celt/mips/ |
D | vq_mipsr1.h | 104 t = VSHR32(E, 2*(k-7)); in renormalise_vector()
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