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Searched refs:ValidateGraphicsUniformsPerShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp90 bool ValidateGraphicsUniformsPerShader(Shader *shaderToLink, in ValidateGraphicsUniformsPerShader() function
862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()