Searched refs:ValidateGraphicsUniformsPerShader (Results 1 – 1 of 1) sorted by relevance
90 bool ValidateGraphicsUniformsPerShader(Shader *shaderToLink, in ValidateGraphicsUniformsPerShader() function862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()