Home
last modified time | relevance | path

Searched refs:Value64 (Results 1 – 2 of 2) sorted by relevance

/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dfunc_integer.inl183 uint64 const Value64(static_cast<uint64>(x) + static_cast<uint64>(y)); local
185 Carry = Value64 > Max32 ? 1u : 0u;
186 return static_cast<uint32>(Value64 % (Max32 + static_cast<uint64>(1)));
192 vecType<uint64, P> Value64(vecType<uint64, P>(x) + vecType<uint64, P>(y)); local
194 Carry = mix(vecType<uint32, P>(0), vecType<uint32, P>(1), greaterThan(Value64, Max32));
195 return vecType<uint32,P>(Value64 % (Max32 + static_cast<uint64>(1)));
224 uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y); local
225 msb = static_cast<uint>(Value64 >> static_cast<uint64>(32));
226 lsb = static_cast<uint>(Value64);
234 vecType<uint64, P> Value64(vecType<uint64, P>(x) * vecType<uint64, P>(y)); local
[all …]
/external/swiftshader/third_party/subzero/src/
DIceTargetLoweringARM32.h797 if (auto *Value64 = llvm::dyn_cast<Variable64On32>(Value)) { variable
798 Context.insert<InstFakeUse>(Value64->getLo());
799 Context.insert<InstFakeUse>(Value64->getHi());