Searched refs:VariableColumnCount (Results 1 – 13 of 13) sorted by relevance
101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()386 int VariableColumnCount(GLenum type) in VariableColumnCount() function653 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()659 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()664 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
39 int VariableColumnCount(GLenum type);
150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()170 int cols = gl::VariableColumnCount(type); in TEST()
41 int VariableColumnCount(GLenum type);
251 int VariableColumnCount(GLenum type) in VariableColumnCount() function296 return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; in VariableRegisterCount()303 return (nbRows > 1) ? nbRows : VariableColumnCount(type); in VariableRegisterSize()
262 int colCount = VariableColumnCount(varying.type); in getFragDataLocation()623 const int colSize = VariableColumnCount(type); in setUniformMatrixfv()1244 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()1277 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()1477 int colCount = VariableColumnCount(varying.type); in linkTransformFeedback()
447 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()844 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
61 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()3215 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
158 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment()
318 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()
850 int columns = gl::VariableColumnCount(type); in GetMatrixUniform()
282 const uint8_t colCount = static_cast<uint8_t>(gl::VariableColumnCount(attribute.type)); in AssignAttributeLocations()
1839 static_cast<GLuint>(gl::VariableColumnCount(programAttributeType)); in initializePipeline()