/external/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 61 …Float4 uvwa[4], Float4 &q, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sa… 66 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… 67 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… 68 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… 69 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… 70 …Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const… 71 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… 72 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… 73 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… 74 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… [all …]
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D | ShaderCore.hpp | 62 class Vector4i class 65 Vector4i(); 66 Vector4i(int x, int y, int z, int w); 67 Vector4i(const Vector4i &rhs); 70 Vector4i &operator=(const Vector4i &rhs);
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D | ShaderCore.cpp | 110 Vector4i::Vector4i() in Vector4i() function in sw::Vector4i 114 Vector4i::Vector4i(int x, int y, int z, int w) in Vector4i() function in sw::Vector4i 122 Vector4i::Vector4i(const Vector4i &rhs) in Vector4i() function in sw::Vector4i 130 Vector4i &Vector4i::operator=(const Vector4i &rhs) in operator =() 140 Int4 &Vector4i::operator[](int i) in operator []()
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D | SamplerCore.cpp | 29 …at4 uvwa[4], Float4 &dRef, Float &&lodOrBias, Float4 &dsx, Float4 &dsy, Vector4i &offset, Int4 &sa… in sampleTexture() 362 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… in sampleFilter() 431 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… in sampleAniso() 515 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… in sampleQuad() 527 …inter<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Vector4i &offset, const In… in sampleQuad2D() 730 Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4i… in sample3D() 879 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… in sampleFloatFilter() 903 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… in sampleFloatAniso() 961 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… in sampleFloat() 973 …exture, Float4 &u, Float4 &v, Float4 &w, const Float4 &a, Float4 &dRef, Vector4i &offset, const In… in sampleFloat2D() [all …]
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D | SpirvShaderSampling.cpp | 111 Vector4i offset; in emitSamplerRoutine()
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/external/eigen/doc/examples/ |
D | Tutorial_simple_example_fixed_size.cpp | 11 Vector4i v4(1, 2, 3, 4); in main()
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/external/eigen/test/ |
D | prec_inverse_4x4.cpp | 17 Vector4i indices(0,1,2,3); in inverse_permutation_4x4()
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D | unalignedassert.cpp | 163 VERIFY_RAISES_ASSERT(construct_at_boundary<Vector4i>(8)); in unalignedassert()
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D | dynalloc.cpp | 146 CALL_SUBTEST(check_dynaligned<Vector4i>() ); in test_dynalloc()
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/external/eigen/doc/ |
D | TutorialMapClass.dox | 28 Map<const Vector4i> mi(pi);
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 243 VERIFY_UNIFORMi(v4i, Vector4i); in test_openglsupport()
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