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Searched refs:VertexArray11 (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp22 VertexArray11::VertexArray11(const gl::VertexArrayState &data) in VertexArray11() function in rx::VertexArray11
31 VertexArray11::~VertexArray11() {} in ~VertexArray11()
33 void VertexArray11::destroy(const gl::Context *context) {} in destroy()
67 angle::Result VertexArray11::syncState(const gl::Context *context, in syncState()
124 angle::Result VertexArray11::syncStateForDraw(const gl::Context *context, in syncStateForDraw()
194 angle::Result VertexArray11::updateElementArrayStorage(const gl::Context *context, in updateElementArrayStorage()
215 void VertexArray11::updateVertexAttribStorage(const gl::Context *context, in updateVertexAttribStorage()
239 bool VertexArray11::hasActiveDynamicAttrib(const gl::Context *context) in hasActiveDynamicAttrib()
247 angle::Result VertexArray11::updateDirtyAttribs(const gl::Context *context, in updateDirtyAttribs()
291 angle::Result VertexArray11::updateDynamicAttribs(const gl::Context *context, in updateDynamicAttribs()
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DVertexArray11.h21 class VertexArray11 : public VertexArrayImpl
24 VertexArray11(const gl::VertexArrayState &data);
25 ~VertexArray11() override;
DContext11.cpp42 VertexArray11 *vertexArray11 = GetImplAs<VertexArray11>(context->getState().getVertexArray()); in DrawCallHasDynamicAttribs()
201 return new VertexArray11(data); in createVertexArray()
849 const auto *va11 = GetImplAs<VertexArray11>(glState.getVertexArray()); in triggerDrawCallProgramRecompilation()
DStateManager11.h29 class VertexArray11; variable
647 VertexArray11 *mVertexArray11;
DStateManager11.cpp1138 mVertexArray11 = GetImplAs<VertexArray11>(state.getVertexArray()); in syncState()
1188 ASSERT(mVertexArray11 == GetImplAs<VertexArray11>(state.getVertexArray())); in syncState()
/external/angle/src/libANGLE/renderer/d3d/
DBUILD.gn189 "d3d11/VertexArray11.cpp",
190 "d3d11/VertexArray11.h",