Searched refs:VertexArrayGL (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 99 VertexArrayGL::VertexArrayGL(const VertexArrayState &state, GLuint id) in VertexArrayGL() function in rx::VertexArrayGL 108 VertexArrayGL::VertexArrayGL(const gl::VertexArrayState &state, in VertexArrayGL() function in rx::VertexArrayGL 117 VertexArrayGL::~VertexArrayGL() {} in ~VertexArrayGL() 119 void VertexArrayGL::destroy(const gl::Context *context) in destroy() 151 angle::Result VertexArrayGL::syncClientSideData(const gl::Context *context, in syncClientSideData() 161 void VertexArrayGL::updateElementArrayBufferBinding(const gl::Context *context) const in updateElementArrayBufferBinding() 175 angle::Result VertexArrayGL::syncDrawState(const gl::Context *context, in syncDrawState() 250 angle::Result VertexArrayGL::syncIndexData(const gl::Context *context, in syncIndexData() 332 void VertexArrayGL::computeStreamingAttributeSizes(const gl::AttributesMask &attribsToStream, in computeStreamingAttributeSizes() 363 angle::Result VertexArrayGL::streamAttributes( in streamAttributes() [all …]
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D | VertexArrayGL.h | 25 class VertexArrayGL : public VertexArrayImpl 28 VertexArrayGL(const gl::VertexArrayState &data, GLuint id); 29 VertexArrayGL(const gl::VertexArrayState &data, GLuint id, VertexArrayStateGL *sharedState); 30 ~VertexArrayGL() override; 153 ANGLE_INLINE angle::Result VertexArrayGL::syncDrawElementsState( in syncDrawElementsState()
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D | ContextGL.cpp | 124 return new VertexArrayGL(data, stateManager->getDefaultVAO(), in createVertexArray() 133 return new VertexArrayGL(data, vao); in createVertexArray() 231 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawArraysState() 246 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawArraysState() 277 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawElementsState() 283 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawElementsState() 302 const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao); in setDrawElementsState()
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D | BUILD.gn | 70 "VertexArrayGL.cpp", 71 "VertexArrayGL.h",
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D | StateManagerGL.h | 35 class VertexArrayGL; variable 309 VertexArrayGL *vao);
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D | StateManagerGL.cpp | 2020 VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(state.getVertexArray()); in syncState() 2024 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState() 2108 GetImplAs<VertexArrayGL>(state.getVertexArray())); in syncState() 2432 VertexArrayGL *vao) in propagateProgramToVAO()
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