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Searched refs:VertexExecutable (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h366 class VertexExecutable
378 VertexExecutable(const gl::InputLayout &inputLayout,
381 ~VertexExecutable();
532 std::vector<std::unique_ptr<VertexExecutable>> mVertexExecutables;
577 VertexExecutable::Signature mCachedVertexSignature;
DProgramD3D.cpp592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable() function in rx::ProgramD3D::VertexExecutable
598 ProgramD3D::VertexExecutable::~VertexExecutable() in ~VertexExecutable()
604 ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType( in GetAttribType()
624 void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer, in getSignature()
645 bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const in matchesSignature()
1201 VertexExecutable::Signature signature; in loadBinaryShaderExecutables()
1202 VertexExecutable::getSignature(mRenderer, inputLayout, &signature); in loadBinaryShaderExecutables()
1205 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>( in loadBinaryShaderExecutables()
1206 new VertexExecutable(inputLayout, signature, shaderExecutable))); in loadBinaryShaderExecutables()
1456 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get(); in save()
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