/external/swiftshader/src/Shader/ |
D | VertexShader.cpp | 24 VertexShader::VertexShader(const VertexShader *vs) : Shader() in VertexShader() function in sw::VertexShader 60 VertexShader::VertexShader(const unsigned long *token) : Shader() in VertexShader() function in sw::VertexShader 80 VertexShader::~VertexShader() in ~VertexShader() 84 int VertexShader::validate(const unsigned long *const token) in validate() 155 bool VertexShader::containsTextureSampling() const in containsTextureSampling() 160 void VertexShader::setInput(int inputIdx, const sw::Shader::Semantic& semantic, AttribType aType) in setInput() 166 void VertexShader::setOutput(int outputIdx, int nbComponents, const sw::Shader::Semantic& semantic) in setOutput() 174 void VertexShader::setPositionRegister(int posReg) in setPositionRegister() 180 void VertexShader::setPointSizeRegister(int ptSizeReg) in setPointSizeRegister() 186 const sw::Shader::Semantic& VertexShader::getInput(int inputIdx) const in getInput() [all …]
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D | VertexShader.hpp | 23 class VertexShader : public Shader class 35 explicit VertexShader(const VertexShader *vs = 0); 36 explicit VertexShader(const unsigned long *token); 38 virtual ~VertexShader();
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D | VertexProgram.hpp | 30 class VertexShader; 35 VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); 40 const VertexShader *const shader;
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D | CMakeLists.txt | 33 VertexShader.cpp 46 VertexShader.hpp
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D | VertexRoutine.hpp | 41 VertexRoutine(const VertexProcessor::State &state, const VertexShader *shader);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 392 VertexShader::VertexShader(ResourceManager *manager, GLuint handle) : Shader(manager, handle) in VertexShader() function in es2::VertexShader 397 VertexShader::~VertexShader() in ~VertexShader() 402 GLenum VertexShader::getType() const in getType() 407 int VertexShader::getSemanticIndex(const std::string &attributeName) const in getSemanticIndex() 423 sw::Shader *VertexShader::getShader() const in getShader() 428 sw::VertexShader *VertexShader::getVertexShader() const in getVertexShader() 433 void VertexShader::createShader() in createShader() 436 vertexShader = new sw::VertexShader(); in createShader() 439 void VertexShader::deleteShader() in deleteShader()
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D | Shader.h | 95 class VertexShader : public Shader 100 VertexShader(ResourceManager *manager, GLuint handle); 102 ~VertexShader(); 108 virtual sw::VertexShader *getVertexShader() const; 114 sw::VertexShader *vertexShader;
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D | Device.hpp | 70 void setVertexShader(const sw::VertexShader *shader); 98 const sw::VertexShader *vertexShader;
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D | Program.h | 36 class VertexShader; variable 133 sw::VertexShader *getVertexShader(); 280 VertexShader *vertexShader; 283 sw::VertexShader *vertexBinary;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 134 : rr::VertexShader (decl.getVertexInputCount(), decl.getVertexOutputCount()) in ShaderProgram() 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram() 164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram() 181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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D | sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha… 234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader()
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/external/swiftshader/tests/fuzzers/ |
D | VertexRoutineFuzzer.cpp | 60 FakeVS(sw::VertexShader *bytecode) in FakeVS() 69 sw::VertexShader *getVertexShader() const override in getVertexShader() 75 sw::VertexShader *bytecode; 107 std::unique_ptr<sw::VertexShader> shader(new sw::VertexShader); in LLVMFuzzerTestOneInput() 142 std::unique_ptr<sw::VertexShader> bytecodeShader(new sw::VertexShader(fakeVS->getVertexShader())); in LLVMFuzzerTestOneInput()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 32 d3d11::VertexShader &&executable, 40 const d3d11::VertexShader &getVertexShader() const; 47 d3d11::VertexShader mVertexExecutable;
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D | ShaderExecutable11.cpp | 32 d3d11::VertexShader &&executable, in ShaderExecutable11() 66 const d3d11::VertexShader &ShaderExecutable11::getVertexShader() const in getVertexShader()
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 99 class VertexShader class 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() function in rr::VertexShader 110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in. in ~VertexShader() 203 class VertexShaderLoop : public VertexShader
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D | rrRenderer.hpp | 64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program() 71 const VertexShader* vertexShader;
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 45 class ColorVertexShader : public rr::VertexShader 48 ColorVertexShader (void) : rr::VertexShader(2, 2) in ColorVertexShader() 80 class ColorVertexShaderDualSource : public rr::VertexShader 83 ColorVertexShaderDualSource (void) : rr::VertexShader(3, 3) in ColorVertexShaderDualSource() 120 class TexCoordVertexShader : public rr::VertexShader 123 TexCoordVertexShader (void) : rr::VertexShader(2, 2) in TexCoordVertexShader()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cProgramInterfaceQueryTests.cpp | 377 virtual std::string VertexShader() in VertexShader() function in glcts::__anon3976b7490111::SimpleShaders 398 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 660 virtual std::string VertexShader() in VertexShader() function in glcts::__anon3976b7490111::InputTypes 684 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 777 virtual std::string VertexShader() in VertexShader() function in glcts::__anon3976b7490111::InputBuiltIn 788 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 836 virtual std::string VertexShader() in VertexShader() function in glcts::__anon3976b7490111::InputLayout 860 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 954 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 1014 virtual std::string VertexShader() in VertexShader() function in glcts::__anon3976b7490111::UniformSimple [all …]
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D | es31cLayoutBindingTests.cpp | 104 m_context, glu::makeVtxFragSources(m_contextSupplier.getSource(VertexShader).c_str(), in LayoutBindingProgram() 156 errLog << "### dump of " << stageToName(VertexShader) << "###\n"; in getErrorLog() 160 errLog << m_contextSupplier.getSource(VertexShader); in getErrorLog() 185 errLog << "### dump of " << stageToName(VertexShader) << "###\n"; in getErrorLog() 186 errLog << m_contextSupplier.getSource(VertexShader); in getErrorLog() 188 case VertexShader: in getErrorLog() 259 case VertexShader: in stageToName() 574 s << getSource(VertexShader) << "\n"; in generateLog() 670 m_templates[VertexShader] = "${VERSION}" in initDefaultVSContext() 681 StringMap& args = m_templateParams[VertexShader]; in initDefaultVSContext() [all …]
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D | es31cLayoutBindingTests.hpp | 45 VertexShader, enumerator
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 464 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon920390580111::SimpleShaders 485 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 554 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon920390580111::InputTypes 578 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 695 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 785 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 834 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon920390580111::InputBuiltIn 845 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), false); in Run() 916 GLuint program = CreateProgram(VertexShader().c_str(), FragmentShader().c_str(), true); in Run() 976 virtual std::string VertexShader() in VertexShader() function in gl4cts::__anon920390580111::InputLayout [all …]
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/external/deqp/external/vulkancts/modules/vulkan/util/ |
D | vktDrawUtil.hpp | 115 std::shared_ptr<rr::VertexShader>& vertexShader, 121 std::vector<std::shared_ptr<rr::VertexShader>> m_vertexShaders;
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/external/deqp/external/openglcts/modules/common/ |
D | glcTestSubcase.cpp | 62 std::string SubcaseBase::VertexShader() in VertexShader() function in deqp::SubcaseBase 155 string vsh = VertexShader(); in Documentation()
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D | glcTestSubcase.hpp | 67 std::string VertexShader();
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 34 class VertexShader; 328 void setVertexShader(const VertexShader *shader); 392 void loadConstants(const VertexShader *vertexShader);
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