Searched refs:VkPipelineObj (Results 1 – 8 of 8) sorted by relevance
227 VkPipelineObj *pipe = new VkPipelineObj(m_device); in DeviceCanDraw()1585 VkPipelineObj::VkPipelineObj(VkDeviceObj *device) { in VkPipelineObj() function in VkPipelineObj1655 void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderStages.push_back(shader->GetStageCreat… in AddShader()1657 void VkPipelineObj::AddShader(VkPipelineShaderStageCreateInfo const &createInfo) { m_shaderStages.p… in AddShader()1659 void VkPipelineObj::AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t co… in AddVertexInputAttribs()1664 void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t co… in AddVertexInputBindings()1669 void VkPipelineObj::AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState … in AddColorAttachment()1676 void VkPipelineObj::SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *ds_state) { m_ds_s… in SetDepthStencil()1678 void VkPipelineObj::SetViewport(const vector<VkViewport> viewports) { in SetViewport()1687 void VkPipelineObj::SetScissor(const vector<VkRect2D> scissors) { in SetScissor()[all …]
175 class VkPipelineObj; variable431 class VkPipelineObj : public vk_testing::Pipeline {433 VkPipelineObj(VkDeviceObj *device);
299 …void GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipelineobj, VkDescr…375 bool AddVertexInputToPipe(VkPipelineObj &aPipelineObj);
207 VkPipelineObj pipeline(m_device); in TEST_F()2194 VkPipelineObj pipeline_dyn_vp(m_device); in TEST_F()2202 VkPipelineObj pipeline_dyn_sc(m_device); in TEST_F()2413 VkPipelineObj pipe(m_device); in TEST_F()3433 VkPipelineObj pipe(m_device); in TEST_F()4254 VkPipelineObj pipe(m_device); in TEST_F()4346 VkPipelineObj pipe(m_device); in TEST_F()5146 VkPipelineObj pipe(m_device); in TEST_F()5364 VkPipelineObj pipe(&test_device); in TEST_F()5412 VkPipelineObj pipe(&test_device); in TEST_F()[all …]
715 VkPipelineObj pipe(m_device); in TEST_F()1535 VkPipelineObj pipe(m_device); in TEST_F()2508 VkPipelineObj pipe0(m_device); in TEST_F()2509 VkPipelineObj pipe1(m_device); in TEST_F()2526 VkPipelineObj &pipe = pipe0; in TEST_F()2566 VkPipelineObj &pipe = pipe1; in TEST_F()5005 VkPipelineObj pipe(m_device); in TEST_F()5294 VkPipelineObj pipe(m_device); in TEST_F()5825 VkPipelineObj pipe(&test_device); in TEST_F()7300 VkPipelineObj pipe(m_device); in TEST_F()[all …]
781 VkPipelineObj pipelineobj(m_device); in VKTriangleTest()945 void VkLayerTest::GenericDrawPreparation(VkCommandBufferObj *commandBuffer, VkPipelineObj &pipeline… in GenericDrawPreparation()1294 bool VkVerticesObj::AddVertexInputToPipe(VkPipelineObj &aPipelineObj) { in AddVertexInputToPipe()
384 VkPipelineObj pipe(m_device); in TEST_F()1429 VkPipelineObj pipe(m_device); in TEST_F()4215 VkPipelineObj pipe(m_device); in TEST_F()4465 VkPipelineObj pipe(m_device); in TEST_F()4550 VkPipelineObj pipe(m_device); in TEST_F()4703 VkPipelineObj pipe(m_device); in TEST_F()4881 VkPipelineObj pipe(m_device); in TEST_F()5075 VkPipelineObj pipe(m_device); in TEST_F()5960 VkPipelineObj pipe(m_device); in TEST_F()6798 VkPipelineObj pipe(m_device); in TEST_F()
856 VkPipelineObj pipe1(m_device); in TEST_F()868 VkPipelineObj pipe2(m_device); in TEST_F()1046 VkPipelineObj pipe(m_device); in TEST_F()1102 VkPipelineObj pipe(m_device); in TEST_F()1157 VkPipelineObj pipe(m_device); in TEST_F()