Searched refs:WEIGHT_LUT_SIZE (Results 1 – 2 of 2) sorted by relevance
2306 #define WEIGHT_LUT_SIZE 1024 macro2318 float *lut = (float *) MALLOC(WEIGHT_LUT_SIZE * sizeof(float)); in create_filter_table()2320 for (i = 0; i < WEIGHT_LUT_SIZE; ++i) { in create_filter_table()2322 const float r2 = (float) i / (float) (WEIGHT_LUT_SIZE - 1); in create_filter_table()2400 const double formScale = (double) (WEIGHT_LUT_SIZE - 1) / F; in img_filter_2d_ewa()2439 if (q < WEIGHT_LUT_SIZE) { in img_filter_2d_ewa()
1614 #define WEIGHT_LUT_SIZE 1024 macro1626 weightLut = malloc(WEIGHT_LUT_SIZE * sizeof(GLfloat)); in create_filter_table()1628 for (i = 0; i < WEIGHT_LUT_SIZE; ++i) { in create_filter_table()1630 GLfloat r2 = (GLfloat) i / (GLfloat) (WEIGHT_LUT_SIZE - 1); in create_filter_table()1700 GLfloat formScale = (GLfloat) (WEIGHT_LUT_SIZE - 1) / F; in sample_2d_ewa()1719 if (q < WEIGHT_LUT_SIZE) { in sample_2d_ewa()