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Searched refs:WGL_ACCESS_READ_WRITE_NV (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp201 GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in bindTexImage()
503 GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); in createSwapChain()
515 GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in createSwapChain()
DD3DTextureSurfaceWGL.cpp331 mDeviceHandle, mObject, mColorRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); in initialize()
417 mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in bindTexImage()
/external/swiftshader/include/GL/
Dwglext.h631 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
/external/angle/src/third_party/khronos/GL/
Dwglext.h621 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
/external/mesa3d/include/GL/
Dwglext.h636 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h912 #define WGL_ACCESS_READ_WRITE_NV 0x0001 macro
/external/angle/include/WGL/
Dwgl.h727 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro