Searched refs:WGL_ACCESS_READ_WRITE_NV (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | DXGISwapChainWindowSurfaceWGL.cpp | 201 GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in bindTexImage() 503 GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); in createSwapChain() 515 GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in createSwapChain()
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D | D3DTextureSurfaceWGL.cpp | 331 mDeviceHandle, mObject, mColorRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); in initialize() 417 mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); in bindTexImage()
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/external/swiftshader/include/GL/ |
D | wglext.h | 631 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
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/external/angle/src/third_party/khronos/GL/ |
D | wglext.h | 621 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
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/external/mesa3d/include/GL/ |
D | wglext.h | 636 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
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/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/ |
D | wglew.h | 912 #define WGL_ACCESS_READ_WRITE_NV 0x0001 macro
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/external/angle/include/WGL/ |
D | wgl.h | 727 #define WGL_ACCESS_READ_WRITE_NV 0x00000001 macro
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