Searched refs:WRITE_ARRAY (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/rbug/ |
D | rbug_texture.c | 163 WRITE_ARRAY(1, uint8_t, data); /* data */ in rbug_send_texture_write() 265 WRITE_ARRAY(8, rbug_texture_t, textures); /* textures */ in rbug_send_texture_list_reply() 338 WRITE_ARRAY(4, uint32_t, width); /* width */ in rbug_send_texture_info_reply() 339 WRITE_ARRAY(4, uint32_t, height); /* height */ in rbug_send_texture_info_reply() 340 WRITE_ARRAY(4, uint32_t, depth); /* depth */ in rbug_send_texture_info_reply() 402 WRITE_ARRAY(1, uint8_t, data); /* data */ in rbug_send_texture_read_reply()
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D | rbug_shader.c | 191 WRITE_ARRAY(4, uint32_t, tokens); /* tokens */ in rbug_send_shader_replace() 233 WRITE_ARRAY(8, rbug_shader_t, shaders); /* shaders */ in rbug_send_shader_list_reply() 280 WRITE_ARRAY(4, uint32_t, original); /* original */ in rbug_send_shader_info_reply() 281 WRITE_ARRAY(4, uint32_t, replaced); /* replaced */ in rbug_send_shader_info_reply()
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D | rbug_internal.h | 71 #define WRITE_ARRAY(size, type, name) \ macro
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D | rbug_context.c | 352 WRITE_ARRAY(8, rbug_context_t, contexts); /* contexts */ in rbug_send_context_list_reply() 409 WRITE_ARRAY(8, rbug_texture_t, texs); /* texs */ in rbug_send_context_info_reply() 410 WRITE_ARRAY(8, rbug_texture_t, cbufs); /* cbufs */ in rbug_send_context_info_reply()
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