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Searched refs:WalkLiteralAccessChain (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderSpec.cpp88 …auto firstComponent = WalkLiteralAccessChain(compositeObject.typeId(), insn.wordCount() - 5, insn.… in EvalSpecConstantOp()
102 …auto firstNewComponent = WalkLiteralAccessChain(result.typeId(), insn.wordCount() - 6, insn.wordPo… in EvalSpecConstantOp()
DSpirvShader.cpp1341 uint32_t SpirvShader::WalkLiteralAccessChain(Type::ID typeId, uint32_t numIndexes, uint32_t const *… in WalkLiteralAccessChain() function in sw::SpirvShader
2121 …auto firstNewComponent = WalkLiteralAccessChain(resultTypeId, insn.wordCount() - 5, insn.wordPoint… in EmitCompositeInsert()
2151 …auto firstComponent = WalkLiteralAccessChain(compositeTypeId, insn.wordCount() - 4, insn.wordPoint… in EmitCompositeExtract()
DSpirvShader.hpp1151 uint32_t WalkLiteralAccessChain(Type::ID id, uint32_t numIndexes, uint32_t const *indexes) const;