Searched refs:WeightedSum (Results 1 – 3 of 3) sorted by relevance
310 WeightedSum weighted_sum_forward[m_n_components]; in iterate()331 WeightedSum weighted_sum_backward[m_n_components]; in iterate()363 WeightedSum* feedback_result) in drawAndGetFeedbackResult()388 WeightedSum* result = (WeightedSum*)gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, in drawAndGetFeedbackResult()
137 union WeightedSum { union174 WeightedSum* feedback_result);
288 Scalar WeightedSum(Scalar s1, float weight1, Scalar s2, float weight2) {298 return WeightedSum(std::numeric_limits<Scalar>::max(), param,