Searched refs:WriteAccessed (Results 1 – 2 of 2) sorted by relevance
1152 …bool WriteAccessed; // Set to true when any widget access … member1319 …urrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return… in GetCurrentWindow()
2517 WriteAccessed = false; in ImGuiWindow()2856 if (window->DC.LastItemId == window->MoveId && window->WriteAccessed) in IsItemHovered()3518 window->WriteAccessed = false; in NewFrame()3793 if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) in EndFrame()5455 window->WriteAccessed = false; in Begin()9393 …inOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Acti… in ShowMetricsWindow()