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Searched refs:WriteAccessed (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_internal.h1152 …bool WriteAccessed; // Set to true when any widget access … member
1319 …urrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return… in GetCurrentWindow()
Dimgui.cpp2517 WriteAccessed = false; in ImGuiWindow()
2856 if (window->DC.LastItemId == window->MoveId && window->WriteAccessed) in IsItemHovered()
3518 window->WriteAccessed = false; in NewFrame()
3793 if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed) in EndFrame()
5455 window->WriteAccessed = false; in Begin()
9393 …inOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Acti… in ShowMetricsWindow()