Searched refs:Wx16 (Results 1 – 4 of 4) sorted by relevance
178 float4 Wx16; member
614 data->Wx16 = replicate(W * 16); in draw()1782 const float W = data.Wx16[0] * (1.0f / 16.0f); in setupLine()
620 Float4 W = *Pointer<Float4>(data + OFFSET(DrawData,Wx16)) * Float4(1.0f / 16.0f); in postTransform()728 …at4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Wx16)))); in writeCache()
158 …Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16))); in generate()