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Searched refs:Wx16 (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp178 float4 Wx16; member
DRenderer.cpp614 data->Wx16 = replicate(W * 16); in draw()
1782 const float W = data.Wx16[0] * (1.0f / 16.0f); in setupLine()
/external/swiftshader/src/Shader/
DVertexRoutine.cpp620 Float4 W = *Pointer<Float4>(data + OFFSET(DrawData,Wx16)) * Float4(1.0f / 16.0f); in postTransform()
728 …at4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Wx16)))); in writeCache()
DSetupRoutine.cpp158 …Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16))); in generate()