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Searched refs:XDefaultDepth (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/WSI/
DlibX11.cpp38 getFuncAddress(libX11, "XDefaultDepth", &XDefaultDepth); in LibX11exports()
DlibX11.hpp35 int (*XDefaultDepth)(Display *display, int screen_number); member
/external/swiftshader/src/Main/
DlibX11.cpp28 XDefaultDepth = (int (*)(Display*, int))getProcAddress(libX11, "XDefaultDepth"); in LibX11exports()
DlibX11.hpp34 int (*XDefaultDepth)(Display *display, int screen_number); member
DFrameBufferX11.cpp55 int depth = libX11->XDefaultDepth(x_display, screen); in FrameBufferX11()
/external/ImageMagick/MagickCore/
Dvms.h91 #define XDefaultDepth XDEFAULTDEPTH macro
Dxwindow.c519 depth=(unsigned int) XDefaultDepth(display,XDefaultScreen(display)); in XAnnotateImage()
1195 visual_template.depth=XDefaultDepth(display,XDefaultScreen(display)); in XBestVisualInfo()
2335 depth=(unsigned int) XDefaultDepth(display,XDefaultScreen(display)); in XDrawImage()