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Searched refs:Y_0_TOP (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_util.h68 #define Y_0_TOP 1 macro
84 return Y_0_TOP; in st_fb_orientation()
Dst_atom_viewport.c65 if (st->state.fb_orientation == Y_0_TOP) { in st_update_viewport()
Dst_cb_readpixels.c475 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
490 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
505 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
Dst_cb_blit.c102 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()
122 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
Dst_cb_drawpixels.c977 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1033 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()
1489 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1513 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()
1628 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()
1633 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()
1858 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
Dst_atom_scissor.c89 if (st->state.fb_orientation == Y_0_TOP) { in st_update_scissor()
Dst_cb_clear.c336 st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()
528 if (st->state.fb_orientation == Y_0_TOP) { in st_Clear()
Dst_cb_rasterpos.c154 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
Dst_atom_rasterizer.c247 if (st->state.fb_orientation == Y_0_TOP) in st_update_rasterizer()
Dst_cb_feedback.c93 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
Dst_cb_drawtex.c324 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
Dst_cb_texture.c2332 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2372 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2416 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()
2512 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
Dst_cb_bitmap.c257 st->state.fb_orientation == Y_0_TOP); in setup_render_state()