Searched refs:Y_0_TOP (Results 1 – 13 of 13) sorted by relevance
68 #define Y_0_TOP 1 macro84 return Y_0_TOP; in st_fb_orientation()
65 if (st->state.fb_orientation == Y_0_TOP) { in st_update_viewport()
475 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()490 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()505 st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP, in st_ReadPixels()
102 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()122 if (st_fb_orientation(readFB) == Y_0_TOP) { in st_BlitFramebuffer()
977 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1033 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in draw_stencil_pixels()1489 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1513 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in copy_stencil_pixels()1628 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in blit_copy_pixels()1633 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { in blit_copy_pixels()1858 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in st_CopyPixels()
89 if (st->state.fb_orientation == Y_0_TOP) { in st_update_scissor()
336 st_fb_orientation(fb) == Y_0_TOP); in clear_with_quad()528 if (st->state.fb_orientation == Y_0_TOP) { in st_Clear()
154 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in rastpos_point()
247 if (st->state.fb_orientation == Y_0_TOP) in st_update_rasterizer()
93 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) in feedback_vertex()
324 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP); in st_DrawTex()
2332 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2372 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2416 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { in fallback_copy_texsubimage()2512 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP); in st_CopyTexSubImage()
257 st->state.fb_orientation == Y_0_TOP); in setup_render_state()