Searched refs:ZINK_SHADER_COUNT (Results 1 – 6 of 6) sorted by relevance
50 struct zink_shader_module *modules[ZINK_SHADER_COUNT]; // compute stage doesn't belong here51 struct zink_shader *shaders[ZINK_SHADER_COUNT];63 struct zink_shader *stages[ZINK_SHADER_COUNT]);
56 struct zink_shader *stages[ZINK_SHADER_COUNT], in create_desc_set_layout() argument62 for (int i = 0; i < ZINK_SHADER_COUNT; i++) { in create_desc_set_layout()137 update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], stru… in update_shader_modules() argument139 struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL}; in update_shader_modules()150 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in update_shader_modules()185 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in init_slot_map()202 struct zink_shader *stages[ZINK_SHADER_COUNT]) in zink_create_gfx_program() argument223 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in zink_create_gfx_program()272 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in zink_destroy_gfx_program()
77 #define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1) macro100 struct zink_shader *gfx_stages[ZINK_SHADER_COUNT];
151 VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT]; in zink_create_gfx_pipeline()153 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in zink_create_gfx_pipeline()
972 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)); in hash_gfx_program()978 return memcmp(a, b, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)) == 0; in equals_gfx_program()
3728 - zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPES - 1 everywhere