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Searched refs:ZINK_SHADER_COUNT (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_program.h50 struct zink_shader_module *modules[ZINK_SHADER_COUNT]; // compute stage doesn't belong here
51 struct zink_shader *shaders[ZINK_SHADER_COUNT];
63 struct zink_shader *stages[ZINK_SHADER_COUNT]);
Dzink_program.c56 struct zink_shader *stages[ZINK_SHADER_COUNT], in create_desc_set_layout() argument
62 for (int i = 0; i < ZINK_SHADER_COUNT; i++) { in create_desc_set_layout()
137 update_shader_modules(struct zink_context *ctx, struct zink_shader *stages[ZINK_SHADER_COUNT], stru… in update_shader_modules() argument
139 struct zink_shader *dirty[ZINK_SHADER_COUNT] = {NULL}; in update_shader_modules()
150 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in update_shader_modules()
185 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in init_slot_map()
202 struct zink_shader *stages[ZINK_SHADER_COUNT]) in zink_create_gfx_program() argument
223 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in zink_create_gfx_program()
272 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in zink_destroy_gfx_program()
Dzink_context.h77 #define ZINK_SHADER_COUNT (PIPE_SHADER_TYPES - 1) macro
100 struct zink_shader *gfx_stages[ZINK_SHADER_COUNT];
Dzink_pipeline.c151 VkPipelineShaderStageCreateInfo shader_stages[ZINK_SHADER_COUNT]; in zink_create_gfx_pipeline()
153 for (int i = 0; i < ZINK_SHADER_COUNT; ++i) { in zink_create_gfx_pipeline()
Dzink_context.c972 return _mesa_hash_data(key, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)); in hash_gfx_program()
978 return memcmp(a, b, sizeof(struct zink_shader *) * (ZINK_SHADER_COUNT)) == 0; in equals_gfx_program()
/external/mesa3d/docs/relnotes/
D20.3.0.rst3728 - zink: use ZINK_SHADER_COUNT instead of PIPE_SHADER_TYPES - 1 everywhere