Searched refs:ZSTD_magicNumber (Results 1 – 3 of 3) sorted by relevance
1309 static const U32 ZSTD_magicNumber = 0xFD2FB51E; /* 3rd version : seqNb header */ variable1959 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTDv01_decompressDCtx()2030 if (magicNumber != ZSTD_magicNumber) { in ZSTDv01_findFrameSizeInfoLegacy()2109 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTDv01_decompressContinue()
944 #define ZSTD_magicNumber 0xFD2FB523 /* v0.3 */ macro2922 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressDCtx()2994 if (magicNumber != ZSTD_magicNumber) { in ZSTDv03_findFrameSizeInfoLegacy()3072 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressContinue()
943 #define ZSTD_magicNumber 0xFD2FB522 /* v0.2 (current)*/ macro3281 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressDCtx()3353 if (magicNumber != ZSTD_magicNumber) { in ZSTDv02_findFrameSizeInfoLegacy()3430 if (magicNumber != ZSTD_magicNumber) return ERROR(prefix_unknown); in ZSTD_decompressContinue()