D | Context.cpp | 2817 float Zw = sw::clamp(mState.zNear + z * (mState.zFar - mState.zNear), mState.zNear, mState.zFar); in drawTexture() local 2819 float vertices[][3] = {{x0, y0, Zw}, in drawTexture() 2820 {x0, y1, Zw}, in drawTexture() 2821 {x1, y0, Zw}, in drawTexture() 2822 {x1, y1, Zw}}; in drawTexture()
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