Searched refs:_3DSTATE_LOAD_STATE_IMMEDIATE_1 (Results 1 – 14 of 14) sorted by relevance
67 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); in gen3_render_copyfunc()169 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | in gen3_render_copyfunc()
248 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | in gen2_render_copyfunc()
325 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) macro
635 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D|(0x1d<<24)|(0x04<<16)) macro
53 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24) | (0x04<<16)) macro
264 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | cmd | (len - 2)); in intel_flush_prim()285 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | in intel_flush_prim()
927 i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | in i915_init_packets()
125 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); in copy()185 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2); in copy()
124 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); in copy()185 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2); in copy()
127 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); in copy()198 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2); in copy()
132 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); in render_copy()211 *b++ = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2); in render_copy()
330 #define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16)) macro
207 OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | in emit_immediate()