Searched refs:_BaseColor (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 52 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG() 239 GLfloat (*base)[3] = ctx->Light._BaseColor; in TAG() 471 ACC_3V(base[0], ctx->Light._BaseColor[0] ); in TAG() 476 ACC_3V(base[1], ctx->Light._BaseColor[1]); in TAG() 577 COPY_3V(sum[0], ctx->Light._BaseColor[0]); in TAG() 579 COPY_3V(sum[1], ctx->Light._BaseColor[1]); in TAG()
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/external/mesa3d/src/mesa/main/ |
D | light.c | 644 COPY_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_EMISSION] ); in _mesa_update_material() 645 ACC_SCALE_3V( ctx->Light._BaseColor[0], mat[MAT_ATTRIB_FRONT_AMBIENT], in _mesa_update_material() 650 COPY_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_EMISSION] ); in _mesa_update_material() 651 ACC_SCALE_3V( ctx->Light._BaseColor[1], mat[MAT_ATTRIB_BACK_AMBIENT], in _mesa_update_material()
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D | rastpos.c | 144 /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; in shade_rastpos()
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D | mtypes.h | 645 GLfloat _BaseColor[2][3]; member
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 254 COPY_3V(c_scene, ctx->Light._BaseColor[side]); in nv20_emit_material_ambient()
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D | nv10_state_tnl.c | 337 COPY_3V(c_scene, ctx->Light._BaseColor[0]); in nv10_emit_material_ambient()
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