Searched refs:_BoundTextures (Results 1 – 3 of 3) sorted by relevance
1399 unit->_BoundTextures &= ~(1 << index); in unbind_texobj_from_texunits()1434 while (texUnit->_BoundTextures) { in unbind_textures_from_unit()1435 const GLuint index = ffs(texUnit->_BoundTextures) - 1; in unbind_textures_from_unit()1444 texUnit->_BoundTextures &= ~(1 << index); in unbind_textures_from_unit()1695 texUnit->_BoundTextures |= (1 << targetIndex); in bind_texture_object()1697 texUnit->_BoundTextures &= ~(1 << targetIndex); in bind_texture_object()
101 dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures; in _mesa_copy_texture_state()1032 texUnit->_BoundTextures = 0; in _mesa_init_texture()
1192 GLbitfield _BoundTextures; member