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Searched refs:_ChannelsCurrent (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_draw.cpp371 _ChannelsCurrent = 0; in Clear()
387 _ChannelsCurrent = 0; in ClearFreeMemory()
525 IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); in ChannelsSplit()
593 if (_ChannelsCurrent == idx) return; in ChannelsSetCurrent()
594 …memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 byt… in ChannelsSetCurrent()
595 memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); in ChannelsSetCurrent()
596 _ChannelsCurrent = idx; in ChannelsSetCurrent()
597 memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); in ChannelsSetCurrent()
598 memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); in ChannelsSetCurrent()
Dimgui.h1814 int _ChannelsCurrent; // [Internal] current channel number (0) member