Searched refs:_DepthMax (Results 1 – 7 of 7) sorted by relevance
173 _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax); in brw_fast_clear_depth()
64 fb->_DepthMax = (1 << 16) - 1; in compute_depth_max()67 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1; in compute_depth_max()73 fb->_DepthMax = 0xffffffff; in compute_depth_max()75 fb->_DepthMaxF = (GLfloat) fb->_DepthMax; in compute_depth_max()
3553 GLuint _DepthMax; /**< Max depth buffer value */ member
242 span->array->z[i] = ctx->DrawBuffer->_DepthMax; in run_program()
200 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in scale_and_bias_z()
377 const GLuint depthMax = ctx->DrawBuffer->_DepthMax; in draw_depth_pixels()
351 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); in intelClearWithBlit()