Searched refs:_EnabledCoordUnits (Results 1 – 15 of 15) sorted by relevance
81 assert(ctx->Texture._EnabledCoordUnits == 0);\107 assert(ctx->Texture._EnabledCoordUnits == 0); \275 const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; in affine_span()414 ctx->Texture._EnabledCoordUnits = 0x0; in affine_span()521 ctx->Texture._EnabledCoordUnits = texEnableSave; in affine_span()679 const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; in fast_persp_span()680 ctx->Texture._EnabledCoordUnits = 0; in fast_persp_span()793 ctx->Texture._EnabledCoordUnits = texEnableSave; in fast_persp_span()1043 if (ctx->Texture._EnabledCoordUnits || in _swrast_choose_triangle()1072 if (ctx->Texture._EnabledCoordUnits == 0x1 in _swrast_choose_triangle()
285 if (ctx->Texture._EnabledCoordUnits != 0 in _swrast_set_aa_triangle_function()
237 else if (ctx->Texture._EnabledCoordUnits in _swrast_choose_line()
477 = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; in interpolate_texcoords()482 if (ctx->Texture._EnabledCoordUnits & (1 << u)) { in interpolate_texcoords()1018 else if (ctx->Texture._EnabledCoordUnits) { in shade_texture_span()1144 const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; in _swrast_write_rgba_span()
482 if (ctx->Texture._EnabledCoordUnits != 0 in _swrast_choose_aa_line_function()
216 ctx->Texture._EnabledCoordUnits || in fast_draw_rgba_pixels()
524 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0); in _swrast_update_active_attribs()
1840 = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; in texture_unit_index()
618 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) in update_texgen()758 ctx->Texture._EnabledCoordUnits |= in update_program_texture_state()841 ctx->Texture._EnabledCoordUnits |= 1 << unit; in update_ff_texture_state()901 ctx->Texture._EnabledCoordUnits = 0x0; in _mesa_update_texture_state()
271 mask = ctx->Texture._EnabledCoordUnits; in make_state_key()
235 mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled in make_state_key()
1259 GLbitfield8 _EnabledCoordUnits; member
160 if (ctx->Texture._EnabledCoordUnits & (1 << i) || in _tnl_InvalidateState()
222 New ctx->Texture._EnabledCoordUnits field:230 same bit MUST be set in ctx->Texture._EnabledCoordUnits.
196 if (ctx->Texture._EnabledCoordUnits & (1 << i)) in vbo_choose_attrs()