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Searched refs:_EnabledCoordUnits (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_triangle.c81 assert(ctx->Texture._EnabledCoordUnits == 0);\
107 assert(ctx->Texture._EnabledCoordUnits == 0); \
275 const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; in affine_span()
414 ctx->Texture._EnabledCoordUnits = 0x0; in affine_span()
521 ctx->Texture._EnabledCoordUnits = texEnableSave; in affine_span()
679 const GLuint texEnableSave = ctx->Texture._EnabledCoordUnits; in fast_persp_span()
680 ctx->Texture._EnabledCoordUnits = 0; in fast_persp_span()
793 ctx->Texture._EnabledCoordUnits = texEnableSave; in fast_persp_span()
1043 if (ctx->Texture._EnabledCoordUnits || in _swrast_choose_triangle()
1072 if (ctx->Texture._EnabledCoordUnits == 0x1 in _swrast_choose_triangle()
Ds_aatriangle.c285 if (ctx->Texture._EnabledCoordUnits != 0 in _swrast_set_aa_triangle_function()
Ds_lines.c237 else if (ctx->Texture._EnabledCoordUnits in _swrast_choose_line()
Ds_span.c477 = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; in interpolate_texcoords()
482 if (ctx->Texture._EnabledCoordUnits & (1 << u)) { in interpolate_texcoords()
1018 else if (ctx->Texture._EnabledCoordUnits) { in shade_texture_span()
1144 const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledCoordUnits; in _swrast_write_rgba_span()
Ds_aaline.c482 if (ctx->Texture._EnabledCoordUnits != 0 in _swrast_choose_aa_line_function()
Ds_drawpix.c216 ctx->Texture._EnabledCoordUnits || in fast_draw_rgba_pixels()
Ds_context.c524 attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0); in _swrast_update_active_attribs()
Ds_texfilter.c1840 = (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1; in texture_unit_index()
/external/mesa3d/src/mesa/main/
Dtexstate.c618 if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) in update_texgen()
758 ctx->Texture._EnabledCoordUnits |= in update_program_texture_state()
841 ctx->Texture._EnabledCoordUnits |= 1 << unit; in update_ff_texture_state()
901 ctx->Texture._EnabledCoordUnits = 0x0; in _mesa_update_texture_state()
Dff_fragment_shader.cpp271 mask = ctx->Texture._EnabledCoordUnits; in make_state_key()
Dffvertex_prog.c235 mask = ctx->Texture._EnabledCoordUnits | ctx->Texture._TexGenEnabled in make_state_key()
Dmtypes.h1259 GLbitfield8 _EnabledCoordUnits; member
/external/mesa3d/src/mesa/tnl/
Dt_context.c160 if (ctx->Texture._EnabledCoordUnits & (1 << i) || in _tnl_InvalidateState()
/external/mesa3d/docs/relnotes/
D5.1222 New ctx->Texture._EnabledCoordUnits field:
230 same bit MUST be set in ctx->Texture._EnabledCoordUnits.
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_vbo_t.c196 if (ctx->Texture._EnabledCoordUnits & (1 << i)) in vbo_choose_attrs()