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Searched refs:_NEW_LIGHT (Results 1 – 25 of 28) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dlight.c54 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ShadeModel()
87 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ProvokingVertex()
111 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
117 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
123 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
130 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
141 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
149 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
156 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
170 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_light()
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Dstate.c425 _NEW_VARYING_VP_INPUTS | _NEW_LIGHT | _NEW_POINT | in _mesa_update_state_locked()
432 _NEW_FOG | _NEW_LIGHT | _NEW_TEXTURE_STATE | in _mesa_update_state_locked()
448 if (new_state & _NEW_LIGHT) in _mesa_update_state_locked()
Denable.c473 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable()
529 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable()
543 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_set_enable()
Ddebug.c86 (state & _NEW_LIGHT) ? "ctx->Light, " : "", in _mesa_print_state()
Dmtypes.h4543 #define _NEW_LIGHT (1u << 8) /**< gl_context::Light */ macro
4577 #define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
4583 #define _MESA_NEW_SEPARATE_SPECULAR (_NEW_LIGHT | \
Dblend.c1059 FLUSH_VERTICES(ctx, _NEW_LIGHT); in _mesa_ClampColor()
/external/mesa3d/src/mesa/tnl/
Dt_vp_build.h32 _NEW_LIGHT | \
Dt_vertex.c290 if (new_state & (_NEW_LIGHT | _NEW_POLYGON) ) { in _tnl_invalidate_vertex_state()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tris.h39 _NEW_LIGHT | \
Di915_context.c82 if (new_state & (_NEW_LIGHT)) in i915InvalidateState()
Di830_vtbl.c873 if (new_state & _NEW_LIGHT) in i830_invalidate_state()
/external/mesa3d/src/mesa/swrast/
Ds_context.c308 _NEW_LIGHT| \
316 _NEW_LIGHT| \
325 _NEW_LIGHT | \
580 _NEW_LIGHT | in _swrast_validate_derived()
587 _NEW_LIGHT | in _swrast_validate_derived()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_sf.c81 _NEW_LIGHT | in brw_upload_sf_prog()
Dbrw_clip.c78 _NEW_LIGHT | in brw_upload_clip_prog()
Dbrw_ff_gs.c155 _NEW_LIGHT, in brw_ff_gs_state_dirty()
Dbrw_vs.c236 _NEW_LIGHT | in brw_vs_state_dirty()
Dbrw_state_upload.c407 DEFINE_BIT(_NEW_LIGHT),
Dbrw_wm.c372 _NEW_LIGHT | in brw_wm_state_dirty()
DgenX_state_upload.c1490 _NEW_LIGHT |
1733 .mesa = _NEW_LIGHT |
3549 _NEW_LIGHT |
3836 .mesa = _NEW_LIGHT,
/external/mesa3d/src/mesa/program/
Dprog_statevars.c670 return _NEW_LIGHT | _NEW_CURRENT_ATTRIB; in _mesa_program_state_flags()
674 return _NEW_LIGHT; in _mesa_program_state_flags()
722 return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS; in _mesa_program_state_flags()
735 return _NEW_LIGHT; in _mesa_program_state_flags()
/external/mesa3d/src/mesa/vbo/
Dvbo_save_draw.c99 _NEW_CURRENT_ATTRIB | _NEW_LIGHT, VBO_MATERIAL_SHIFT, &data); in playback_copy_to_current()
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c225 if (new_state & (_NEW_LIGHT | in st_invalidate_state()
229 if ((new_state & _NEW_LIGHT) && in st_invalidate_state()
254 if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) { in st_invalidate_state()
/external/mesa3d/src/mesa/swrast_setup/
Dss_context.c44 #define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
/external/mesa3d/src/mesa/drivers/x11/
Dxm_dd.c884 _NEW_LIGHT | \
891 _NEW_LIGHT | \
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c481 new_state & _NEW_LIGHT) { in nouveau_update_state()

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