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Searched refs:_NEW_TEXTURE_OBJECT (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Dstate.c424 prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE_OBJECT | _NEW_FOG | in _mesa_update_state_locked()
430 prog_flags |= (_NEW_VARYING_VP_INPUTS | _NEW_TEXTURE_OBJECT | in _mesa_update_state_locked()
445 if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | _NEW_PROGRAM)) in _mesa_update_state_locked()
475 if (new_state & (_NEW_TEXTURE_OBJECT | _NEW_PROGRAM)) in _mesa_update_state_locked()
Dtexobj.c942 ctx->NewState |= _NEW_TEXTURE_OBJECT; in _mesa_dirty_texobj()
1445 ctx->NewState |= _NEW_TEXTURE_OBJECT; in unbind_textures_from_unit()
1504 ctx->NewState |= _NEW_TEXTURE_OBJECT; in delete_textures()
1557 ctx->NewState |= _NEW_TEXTURE_OBJECT; in _mesa_delete_nameless_texture()
1684 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in bind_texture_object()
2095 ctx->NewState |= _NEW_TEXTURE_OBJECT; in _mesa_PrioritizeTextures()
2199 ctx->NewState |= _NEW_TEXTURE_OBJECT; in _mesa_lock_context_textures()
Dsamplerobj.c249 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in delete_samplers()
303 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in _mesa_bind_sampler()
418 ctx->NewState |= _NEW_TEXTURE_OBJECT; in bind_samplers()
432 ctx->NewState |= _NEW_TEXTURE_OBJECT; in bind_samplers()
513 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in flush()
Dtexparam.c209 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in flush()
223 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in incomplete()
1029 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in _mesa_texture_parameterIiv()
1057 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in _mesa_texture_parameterIuiv()
Ddebug.c94 (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "", in _mesa_print_state()
Duniform_query.cpp1185 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM); in _mesa_uniform()
1196 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM); in _mesa_uniform()
Dtexenv.c472 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in _mesa_texenvfv_indexed()
Dtexstate.c895 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE; in _mesa_update_texture_state()
Dmtypes.h4551 #define _NEW_TEXTURE_OBJECT (1u << 16) /**< gl_context::Texture (bindings only) */ macro
4575 #define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE)
Denable.c1168 FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT); in _mesa_set_enable()
Dattrib.c1476 ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE; in _mesa_PopAttrib()
Dmipmap.c1894 ctx->NewState |= _NEW_TEXTURE_OBJECT; in prepare_mipmap_level()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_state_upload.c415 DEFINE_BIT(_NEW_TEXTURE_OBJECT),
/external/mesa3d/src/mesa/state_tracker/
Dst_context.c269 if (new_state & _NEW_TEXTURE_OBJECT) { in st_invalidate_state()