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Searched refs:_VtxCurrentIdx (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui_draw.cpp365 _VtxCurrentIdx = 0; in Clear()
381 _VtxCurrentIdx = 0; in ClearFreeMemory()
621 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; in PrimRect()
629 _VtxCurrentIdx += 4; in PrimRect()
636 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; in PrimRectUV()
644 _VtxCurrentIdx += 4; in PrimRectUV()
650 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; in PrimQuadUV()
658 _VtxCurrentIdx += 4; in PrimQuadUV()
718 unsigned int idx1 = _VtxCurrentIdx; in AddPolyline()
722 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; in AddPolyline()
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Dimgui.h1808 unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size member
1880 …Ptr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } in PrimWriteVtx()
1882 …ec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx… in PrimVtx()
Dimgui.cpp3671 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); in AddDrawListToDrawData()
3682 …IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit i… in AddDrawListToDrawData()