Searched refs:_VtxCurrentIdx (Results 1 – 3 of 3) sorted by relevance
365 _VtxCurrentIdx = 0; in Clear()381 _VtxCurrentIdx = 0; in ClearFreeMemory()621 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; in PrimRect()629 _VtxCurrentIdx += 4; in PrimRect()636 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; in PrimRectUV()644 _VtxCurrentIdx += 4; in PrimRectUV()650 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; in PrimQuadUV()658 _VtxCurrentIdx += 4; in PrimQuadUV()718 unsigned int idx1 = _VtxCurrentIdx; in AddPolyline()722 unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; in AddPolyline()[all …]
1808 unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size member1880 …Ptr->pos = pos; _VtxWritePtr->uv = uv; _VtxWritePtr->col = col; _VtxWritePtr++; _VtxCurrentIdx++; } in PrimWriteVtx()1882 …ec2& pos, const ImVec2& uv, ImU32 col) { PrimWriteIdx((ImDrawIdx)_VtxCurrentIdx); PrimWriteVtx… in PrimVtx()
3671 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); in AddDrawListToDrawData()3682 …IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit i… in AddDrawListToDrawData()